Quote:
Originally Posted by falkao
So all is still random but biased in some way.
|
100% correct.
Quote:
Originally Posted by falkao
To accomplish this, some kind of memory is needed, otherwise it wouldn't be possible to implement such a thing.
...
My own interpretation is, that there is some kind of memory of hp dmg done, like memory for skill gains. After you have reached a lvl you have access to globals.
|
My own experience (and probably Witte's, if he sees this and might want to comment on it) says that this is not the case. There is no such thing as accumulation of hp (that would be identical to "hunting only" loot pool). But it is possible to find a hot mob and hot area for oneself, except for some very bad days.
Quote:
Originally Posted by falkao
The only explanation I have atm to justify such a system is, that it syncs payout to sustained costs. With a purely random system, I could have by chance the possibility to get a high payout in the first kill or kills. With many players, such a system will imbalance the return per ava. Money paid out for one ava is lost for the others. Having a memory for hp dmg done would prevent this. The system is still random but biased or corrected to accomplish consumed Peds.
|
I believe that the system tracks the total expenditures made in all three areas, hunting, mining, crafting, but rewards the player through one of these three activities dynamically. Sometimes it is better not to mine but to hunt, and vice versa.