Quote:
Originally Posted by D-Low
I understand what your saying for the most part. But as far as new people, they will know nothing about the add HP of mobs unless they hear it from the old heads like us. They will just skill and skill until they can take the mobs down. Just like we did when we started.
Put it like this. "You can't miss something you never had" 
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Let's put it like this... it might put people off if they realise that this game is too expensive to play... already now we have trouble retaining new players and many leave after a few weeks... all this new HP stuff and regeneration... that is NOT a damn feature to enhance game play... it's ADDITIONAL ammo and decay. Full stop. If you don't see that I am affraid then you are blind. It renderst the game more expensive if you hunt these mobs + it devalues the guns ingame quite substantially, so yes it's a rebalancing, it's the kind of rebalancing that
MA said they would never do... they are changing the stats. Instead of adding a new level, new mob, new levels of difficulty, they just render the existing environment more and more competitive... that will not work forever...
Remember,
MA said that they expect the average player to be gone after a couple of months... hence they try to squeeze as much out of them as possible at the average level... that's what I find quite shocking... there is no long term strategy here... instead of trying to retain the players they just squeeze the mid level market more...
I again repeat my warnings... beware of a competitor showing up in your niche market
MA ... beware..