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Old 05-30-2008, 08:28   #1
Ekholm
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5/2012/20
Posts: 575
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Chainsaw Voorhees Madness
Soc: Dawn Daemons
Location: Sweden
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Scan a mob, may give you important info

Hey there,

Well im so on fire today! Got two ideas i want to get some feedback on, how we can improve our universe.

Im thinking of a way to make scanning somewhat more usefull, and how to make this?

Well, lets say more skills in this very profession will give you more info about different creatures roaming our universe. Can be based on how hard the mob is, ex. uber mob will need a uber scanner/uber skills in scaning Mutants/humanoid/etc etc while a Daiki young etc maybe will be visible from the beginning, helping noobs to estimate ther chanse to survive etc.

What type of information can you get from scanning?
Well, i tohught that if you got the skills high enough and scann, lets say a gen01 and you wears full infi/vigi +6a, it will show how much damage you will take as minimum and max. In the same way you can see how much damage you can do with your gun, this is how much the scanned mob/person will do on you with your setup right now.

This may be a few problems like if you got mixed armor etc, but why not let the system tell you an average of what damage you will receive? Or maybe "Highest damage you can receive is 10-20dmg" "Lowest damage you can receive is 1-5 damage"

Some skills may show the range of the scanned mob/person, more exactly what hp he/she got (will only apply to mobs since people care about their privacy ingame too, such as "secret skills" :P)


Well you got the idea, what do you guys think?
a waste of time or awesome?

Poll is comming up!


Voorhees


Suggestions received i think is great in addition to my idea:

Quote:
Originally Posted by somon90 View Post
This Idea could actually be quite useful,
but another thing I think would be rather useful, would be scopes with integrated scanners, to ease the scanning of bigger mobs and other players in pvp zones, thus enabling miners to evaluate the treat levels of charging PKers... the decay of these "scanner Scopes" would of course be higher than that of normal scopes and scanners and would perhaps exist in different levels and in rarer editions, They could be either looted or crafted and perhaps exist with SIB in the form of (L) versions, and unlimited versions of those could exist in small numbers...
Quote:
Originally Posted by Nor Alien View Post
One way to fix the mixed armor equation... Alow the scanner to only automaticaly imput your skill base. Then you can imput into the scanner manually what armor your going to wear and what type of weapon/amp your going to use on said mob... this will then calculate the info you need.
Quote:
Originally Posted by sahel View Post
Maybe stuff like the mob's mood (f.ex. angry = +10% chance to get critted, tired = +10% chance to crit the mob), or something like that.
Quote:
Originally Posted by Vues3d View Post
Scanning a mob, would give you the list of possible loots you can have from it... and depending of your skills, you could access to a map where it shows where to find other mobs of the same species.

Last edited by Ekholm; 05-30-2008 at 11:59..
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