When making "stackable" items, I also think that as the QR goes up, the average size of a "successful" stack of items goes up.
QR 0.01, average stack size might be 10, and when on QR=1.00 average stack might be 20. (Numbers made up).
This is in addition to the fact that a better QR BP will have more chance of success.
Easy enough for me to test.
Some time Monday I plan on a long run on a texture. I can do a few 100 click on a 0.01 QR BP, and finish the run on my Higher QR one.
Then we can see, or not, if My guess is right.
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