Thread: FYI: Skillgain experiment!
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Old 07-01-2008, 11:57   #1
Dawis
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Post Skillgain experiment!

Hi all.

Quite a while ago I asked a question, and it seemed that there is no definite answer for that question. Does skillgain remain the same or does it change over time?

I promised to do some experiments and post some results. It was not easy but here they are.

But first let us get straight and precise once more what we are talking about:

Definitions
Skillgain - is defined as a skill amount (in terms of ESI value) you get by performing certain well defined activity. So we could define skillgain per one shot of opalo, or skillgain per one click on Damper BP, or skillgain per one drop of a bomb with certain equipment.


What we are trying to find out?

is this skillgain constant or does it change depending on some factors. The factor we are interested in this particular experiment is: skill or professional level. We are interested in this due to obvious reason: It seems that we are receiving less skill doing the same activity as our skill level increases.

Experiment Details


We defined skillgain as amount of ESI you gain (chipping out gained skill levels) per 10 000 clicks on standard damper blueprint.

Experimnt was carried out in several stages.
The first stage is fresh avatar. Starting with level 0 in all professional standings. Several runs were carried out, and the results were monitored each time.

Results

Here are the 1. stage results:
Code:
ENG     MME     MECH  BPC    ENGesi  MMEesi  MECHesi                    PED
249 	 266	 128	 0	 0.33	  0.36	    0.14	     581.75
399	 417	 234	 0	 0.36	  0.39	    0.16	     492.13
490	 509	 306	 0	 0.32 	  0.34	    0.14	     781.74
569	 596	 369	 0	 0.37	  0.38	    0.16	     492.01
662	 710	 416	 0	 0.32	  0.38	    0.15	     651.95
779	 836	 463	 0	 0.35	  0.38	    0.16	     558.46
876	 924	 500	 0	 0.34	  0.39	    0.14	     566
944	 991	 530	 0	 0.33	  0.42	    0.15	     524.98
1007	1052	563	0	0.33 	 0.38	   0.15	            592.83
1058	1122	594	0	0.4	 0.4	    0.12	     509.37

ENG       - level of Engineering skill level after run
MME      - level of Manufacture mechanical equipment level after run
MECH     - level of Mechanics after run
ENGesi   - value of corresponding skill gained in run
MMEesi  - value of corresponding skill gainer in run
MECHesi - value of corresponding skill gainer in run
PED       - value of TT loot gained in run

Each run TT costs = 700 PED
So as you see experiment total costs are 7000 PED with total return of 5751.22 PED. Experiments were not only costly but lenghty too.
i reserve the next post for result analysis and main conclusions.
Which will follow shorlty.

Last edited by Dawis; 07-01-2008 at 13:02..
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EFD Awarded to Dawis for this Post
Date User Comment Amount
10-30-2008 Nicole I hope you keep up the post on skill gains! 500.00
10-22-2008 dbelinfante Hope you get insane enuf one day to do the same with hunting! 250.00
10-22-2008 somon90 Award of excellence| Skill gain research 500.00
10-21-2008 Alice good info 500.00
10-21-2008 Moonfish You have put in a lot of time here, great input and I'm sure people will find this interesting and useful, - So thankyou. 200.00