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Old 07-05-2008, 00:58   #10
Lavawalker
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Fire Sparkz Lavawalker
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Flower

Quote:
Originally Posted by EyesOfMadness View Post
I think the generic components are one of the few items with a high markup that a hunter can still loot so I disagree on increasing the drop rate insanely to lower the price. On the other hand, if the price of these compnents is high, then the cost of hunting increases due to % increase on weapons.

Normally I will not pay over 150% for an (L) weapon. When the price of the p5 was around 130%, I used them all the time. Now that the price has risen, I use HL6. So, I adapted instead of moaned that the weapon I used was rising in price.

I would have to suggest phase drop rate. Some years/months/VUs the drop rate is high, others it is low. If it is low then possibly looted gun drop rates increase so there is at least always a reasonably priced weapon. I don't know if it would work, theres proberbly a million reasons why it wouldn't. From top of head - everyone saves thier components until drop rate decreases, but then nearly everyone tries to do that anyway.
This is all good and fine and would suit you own situation and possibly a number of other participants, though you are in a minority.

You need to have a proper understanding of the sibs crafted progression range across all firearms and melee weapons and the generic components used to craft each to understand the point being made by Level, also the points I was making in my post.

People tend to have very narrow / tunnel vision when considering the participant base as a whole which you have demonstrated here by classic example.

Not all dropped (L) are available all the time when needed, not all drop (L) weapons fill the gaps in levelling throughout sibs progression.

The dropped (L) range compliments the crafted (L) range in requirements to be used at various profession standing levels.

Here is another classic analogy ....

100 farmers have groves of grape vines growing, producing an excellent yield and healthy profits. The water from the river which all 100 farms draws is dying due to bad irregation techniques.

It is quite possible that by the following season that if these bad techniquers are not rectified the river will turn acidic which ofc would kill all the grape vines.

A tarrif is introduced on metering the water taken from the river ...
What do you do > ?

A. Do you pay the tarrif and improve your irrigation techniques.
B. Do you steal from the river and ignore the declining state of the river with the potential of killing off the river completely by next season.

No brainer really now isn't it.

I would prefer to take a hit on the markup made out of generic components and keep things moving in demands required/requested by crafters whom are actively participating within that sphere of EU, knowing that more participants of all walks of life from the wealthy to the not so wealth, hardcore gamer to the casual participant looking for entertainment will have their individual needs met.

Everything in EU has a knock on effect, if you can not see this, then you are sorely mistaking if you think simply adapting will rectify the issue at hand.

This issue has already been left in a state long enough to see if things would adapt and rectify themselves ...

Unfortunately it has not and MA has come to making an executive decision (balancing department) to help with the rectification process. (Re-balancing)

Hope you can open your mind a little more and start thinking on more level than one, across all spheres of activity rather than just using a cop out phrase, adapt, without seeing past your own situation/circumstances.

Take Care,
Sparkz

PS. Please do not take that personally as it was not directed at you personally.
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