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Old 07-16-2008, 15:15   #419
kalanen
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7/2018/20
Posts: 2,175
Gender: Male Ingame: Male
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Quote:
Originally Posted by falkao View Post
indeed, but what I don't get is that nobody mentioned it so far..
Ahum, nobody listens to a village idiot

This has repeated (at least) since I have been keeping an eye on it - from HA 64 to 75: For every cycle of prof ranking there has been one grand peak and kind of "echo" of the big one, which occurred after short dry period. Bigger the peak was, dryer the short dry phase was. For me that weird little phenomena seems like the system aims for in = out minus little something for the house.

Hypotethical (hell not a suggestion) example: You have hidden looter-animal, looter-mutant, looter-human and looter/robot -professions and all of them are built up by several separate skills with several weight, like all professions are. All separate skill ranks have been divided to segments with different "unlock values", say [.5][1][2]. Every time you loot something, you gain skills that contributes to corresponding looting profession. More you have relevant skills overlapping at [2] phase, more of final loot's [*2] multipliers you can "access" when you loot something.

Simply put: system offers the potential but it's you who loots.

Loot ability, anyone?
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