Hi,
seems I have to be very cautious for what words I use ;-))
Well, I'll quickly correct some things where I feel misunderstood, then finishing this close-to-OT excursion:
Quote:
Originally Posted by AL Killmore
I'm afraid that there will be no "finish". EU is a gaming experience that is created to last. We'll have a lot of "dynamic" features, but not a "finish", not a thrilling plot that will shake the virtual world and satisfy all the participants once and for all.
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Guess it was rather clear that "
developing it into a state where it makes sense to use" was meant - after all this exactly is the theme of this thread - lot's of ppl are feeling that MF (and other professions) just isn't developed enough:
Once created, then forgotten.
"Finishing" in an environment like
EU can only be wished for sub-storylines, events or bugs - for sure not for the development of game mechanics, right?
But, after all, isn't MF, taming, decoying or things like some sub-storylines (Ahhhh, the *** ...) "finished" in fact? When have we seen the last addition to one of these?
A word can have many meanings. Since I'm no native English speaker I might often use the wrong one, so I kindly ask to consider the context. Thanks!
Quote:
Originally Posted by AL Killmore
I was talking about REALISM. You say "Swordman is useless in team of laser gunners. I want equality, give me more power in my blade!". Well, have you ever imagined trying to kill a submachine gun dude with your sharp katana ? I'll tell you what will happen in reality - you'll have more holes in you than you can count 
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Ages ago it was teached to me how to kill soldiers from the other side, and I was teached to pass my knowledge to others. I did this for quite some time, long ago. I'm rather sure in close combat I'd prefer a knife over an Uzi.
For sure I wouldn't run up a hill, yelling, to get mowed down by MG fire, right.
But this is out of context, anyway. We talked about "hunting in team", and there's no need yet to slay my team members ,-) We kill rather stupid monsters in hope of good loot.
There's another strange thing, btw: In a 2 ppl team I'm usually frantically hopping around the mob, doing my best to change it into hamburger, while my brother in arms relaxedly stands in place unloading his rifle. Getting ways more "Agility" skill then me - Realism, right ...
Quote:
Originally Posted by AL Killmore
If you want to kill something nice and good - you must shoot it, not cut it. That is REALITY. If you don't like it - don't enter the PvP zones because they are full with those b'stard snipers 
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Now you mix reality with
EU PvP - failure, lost a point. Let's forget the
EU PvP, as far as I know all of the (RL) special troops still are carrying knifes, nothing better for a fast and quiet kill yet.
But we are not in the RL anymore when entering
EU. There's no more realism after logging in - there's a virtual reality where there's other laws! Have you ever seen anybody in RL concentrating with some swirlies, then beaming away in a whooosh? Have you ever seen anybody in RL directing green beams at an animal, then collecting some bottles of animal sweat?
EU has it's own laws, it has it's own physics and it's own reality and realism - don't mix these up with the RL counterparts! This doesn't work.
But a poorly implemented game mechanic remains a poorly implemented game mechanic, no matter how much we're discussing matters of reality or realism -
MA has chosen to implement different techniques to hunt, but has then abandoned many of them and stopped further development. Without further notice to the users, thus effectively f***ing those that trusted in them and spent (RL) time and money in it.
Quote:
Originally Posted by AL Killmore
You say: "Some professions are abandoned!"
Wrong !
There are only 4 professions in EU, but they are very well mainained:
Hunter. Miner. Crafter. Trader (including LA, bank, mall owners here).
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Wrong, too. Go to "Action Library" ("O"), tab "System", page 2, right page, second from bottom. Click it. In the new window click a tab, then read column title: "Profession name" - huh?
Right, my most skilled
profession is "Swordsman (Hit)", not hunter or miner. In
EU's own terminology. My
occupation may be hunting or mining, but this only shows up in the groups the professions are organized - "Combat", "Manufacturing", "Mining", "MindForce" and "Miscellaneous". There's no "hunting" or "trading" at all - these are occupations we chose & name. "Game" terminology is different.
Quote:
Originally Posted by AL Killmore
Talking about ubers, armed with pre-beta guns and bored of the game. Well, i really don't think that the game is full of them. In fact, they are quite a rarity. Most of them chipped out and sold gear, or completely left the game in other way.
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I agree that they are quite a rarity now compared to the actual numbers of participants. But they're still heavily representative here on
EF, and they still get new members every now and then - ppl with enough money. Its not this hard to buy your way to the top, it just is very expensive.
But they are still a strong factor in
EU -
MA wants them as role models, and does anything to cater them. The majority of the events is made for them, and the majority of the newly introduced items, too, as well as the majority of the newly introduced mobs.
This is a crux that I have realized in any comparable game until now - the few high end players eat up a lot of development power just to keep 'em happy, actually distracting development resources from things that a ways higher number of participants would be happy for ...
I haven't seen a solution for this, until now.
Quote:
Originally Posted by AL Killmore
Summary: You like the game - you play; you don't like it - you move along or try something new. It's not necessary for MA to create new content every time when someone is bored, right ?
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I'm not sure. I'm not posting here 'cause I don't like the "game" - would it be this way I'd take my money & run ...
I don't like quite some evolvement it took - and I'm writing here in the (maybe futile) hope that expressing my unhappiness about maybe might help to correct this issues. I'm sure someone from
MA reads here, and giving them my feedback is needed to improve - how would they know what things the participants don't like if all of us here would just jubilee about anything?
I am interested in the development of
EU, and I am interested in it getting more staying and depositing inhabitants, because this will help to fill my loot pool. And, for sure, I'm interested to do what I can to make it catering my needs as much as possible - but most importance, for me, is to have this my virtual universe keep running, and growing.
Quote:
Originally Posted by AL Killmore
Changes are something nice, but they have to be seriously reasoned. And the argument "I want to be more valuable player in parties" is not quite valid in a RCE universe, IMHO. 
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Strengthening the team play in my opinion isn't something that needs to be justified further, be it a RCE or a classic MMORPG - win or loss of such an installation is determined by the amount of fun the participants are getting for their money, right? By their willingness to pay for it?
Why do you think this unnamed game where they are crafting armed conflicts is this much successful? It's because it offers fun to a helluva of people, because it's very well maintained, and because it doesn't forget the famous "casual player" that for itself pays rather few, but usually comes in overwhelming masses.
There's a quote somewhere
MA wants to challenge this unnamed game - in my humble opinion they have a long, long way to go before even thinking of it. Maybe it would help to offer some accounts there to the
EU dev's - they might learn a lot!
And no, I don't want
EU to be a clone of said unnamed game, but I want
EU to become a RCE catering the needs of more of the participants, more rich, more thrilling, more worth depositing!
I want more participants in
EU, and I want more possibilities to participate for anyone in any style of play anyone prefers. More diversion would mean more fun. Professions like MF, Taming etc. that have once been started and then forgotten are diametrical to this goal. IMHO.
Have fun!
PS: Going into holidays now, will not be able to participate here for quite some time anymore. Have fun!