It must be server side, I think, or AI switching target (when team hunting f.ex. would be very complicated)
Its the target selection part of the AI thats the worst, its very hard to work out what criteria is used to selct the mobs target.
If you're hunting ambus at Nea's and happen to stumble on a team, you'll find a lot of your mobs get aggro'd onto them instead of you after the first shot.
Maybe the criteria is something like - choose avatar with most dmg done since last targetted - this would explain team members having higher aggro rates than solo hunters.
When in a team, it seems to work differently now than it did before, it used to be the mob aggro'd on the avatar with most damage done, which made ping-ponging big mobs easy enough, once you got the timing right. But now, there seems to be a random delay before the mob will change targets, sometimes it will never change target, even though you know your partner has done more damage, anyone else notice this, or is it just me?
