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Old 03-31-2006, 15:28   #7
jdegre
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5/2015/20
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Quote:
Originally Posted by Recoda
Well, you can't crack the formula simply by guessing.
Well, call it 'guessing', or 'reasonable assumptions', but I think that maths can help and I actually think that d'Angelo has a point.

You'd just have to assign a certain weight to each involved variable and assume that the formula is linear. Something like this:

pro stand = (A * aim) + (B * comb reflx) + (C * infl rang dmg) + (D *...)

Just include in the formula those skills that we know from experience that influence the most (maybe the ones that d'Angelo posted).

Then take as much input from the players as we can get, and let a maths programs crack the weights for each skill (A, B, C, D,... values). Of course, we don't know if the formula is linear, but it should be an acceptable estimation.

I'm about to move from capable to skilled laser sniper (i know because my hit ability is 2.2 but i'm still 'capable'). When my prof stand changes, i'll post the skill values and we can have the first entry to crack the formula...

Cheers,
/jdegre.
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