im wondering if the event system is advanced enough to handle like, common bonuses that can be found in FPS games..
for example, Deathifier's "capture the mansion" game..
what if you had two teams, a set of "blue" terminals, and a set of "red" terminals.. at the start of the game, everyone would have to "lock" into their respective terminals..
which terminal you chose affects which team you'll be on (red or blue) and where you re-spawn.. (re-spawn next to the terminal, ready for next game, but not "locked in" for next game, incase you go afk)
then the doors on either 'box' of terminals would open at either end of the field, and a paintball/lasertag/deathmatch would start.. with
MA keeping track of blue/red deaths, and some kind of world furniture that would announce the winner. (i.e. a scoreboard that shoots fireworks in red/blue colors when that team kills all their opponents)
someone logging out or losing ping for more than 10 seconds should be considered 'dead' and off the team, even if their avatar itself doesnt die. (or if they (t)eleport or wormhole out of the area, something should detect this, and register them as a 'loss' for their team)
im sure this has all been written before.. but once the coding is solid, it can be cut up for other events.
i.e. singulars boxing events.. 1v1.. but when the loser dies, instant celebration, bells going, etc.
i dont know if the "possession of a trophy" is such a big deal.. as long as scoreboards flash and say something or blowup .. some kinda 'you won!' ceremony is good enough imo.
[edit: while you're reading this marco, i want gen star tower A to have giant 'A's running down the side. same with B, giant 'B's going all the way down the side.. too many buildings to navigate in a superlag zone = painful.]