View Single Post
Old 05-02-2005, 16:33   #18
Devil Doll
Banned
Devil Doll ImpressiveDevil Doll ImpressiveDevil Doll ImpressiveDevil Doll ImpressiveDevil Doll ImpressiveDevil Doll ImpressiveDevil Doll ImpressiveDevil Doll ImpressiveDevil Doll ImpressiveDevil Doll ImpressiveDevil Doll ImpressiveDevil Doll Impressive  
  Activity Longevity
0/2020/20
Posts: 2,234
Gender: Male Ingame: Male
Avatar Name:
King Buzz Buzzo
Soc: The Jaded Crown
Location: Seattle, WA
EFD: 19,278.50
Reputation: Impressive
Fame: 46 Achievements: 1

Quote:
Originally Posted by Dash Smashing
im wondering if the event system is advanced enough to handle like, common bonuses that can be found in FPS games..

for example, Deathifier's "capture the mansion" game..

what if you had two teams, a set of "blue" terminals, and a set of "red" terminals.. at the start of the game, everyone would have to "lock" into their respective terminals..

which terminal you chose affects which team you'll be on (red or blue) and where you re-spawn.. (re-spawn next to the terminal, ready for next game, but not "locked in" for next game, incase you go afk)

then the doors on either 'box' of terminals would open at either end of the field, and a paintball/lasertag/deathmatch would start.. with MA keeping track of blue/red deaths, and some kind of world furniture that would announce the winner. (i.e. a scoreboard that shoots fireworks in red/blue colors when that team kills all their opponents)

someone logging out or losing ping for more than 10 seconds should be considered 'dead' and off the team, even if their avatar itself doesnt die. (or if they (t)eleport or wormhole out of the area, something should detect this, and register them as a 'loss' for their team)

im sure this has all been written before.. but once the coding is solid, it can be cut up for other events.

i.e. singulars boxing events.. 1v1.. but when the loser dies, instant celebration, bells going, etc.

i dont know if the "possession of a trophy" is such a big deal.. as long as scoreboards flash and say something or blowup .. some kinda 'you won!' ceremony is good enough imo.

[edit: while you're reading this marco, i want gen star tower A to have giant 'A's running down the side. same with B, giant 'B's going all the way down the side.. too many buildings to navigate in a superlag zone = painful.]
The thing I like about trophies being required to hold an event is that it will keep the number of events managble and they will hold real meaning.

Great idea! Now we need to expand on other event types and how MA could work them...

DD
Devil Doll is banned from EntropiaForum (either temporarily or permanently). Reply With Quote