Events can be a very funny thing. One of the main aspect beside a good event story is the lag. The event has to be "playable".
One main discussion here was ( i didnot read all ) that the number of participants has to be limited. Only a fixed number of player can attend an event, and a fixed number of visitor can view an event.
Maybe events must be divided in event classes and depending on the players skills events can be joined or not. LG was a good example.
Another important point is, that even "
precious" noobs should be able to attend events. It could help to keep them longer in game and to develope them to "depositers" some day

Noob events should or could? have a learning process too.