Quote:
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Originally Posted by Roth
first off, no ghost do decay more then alot of other armors with equal protection. atleast the last time i checked not all to long ago
second, did they really change decay to damage absorbed? it used to be damage taken and i was sure it still was this way, but if you are sure then i guess i might be wrong.
and for whoever it was that said test on mobs that do 1dam.. are you crazy?  how are you supposed to know how much damage you actually took. you need a mob that always do MORE then 1dam and only one damtype and make an easy equation... hp loss + armor protection = damage taken :P
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Well if you recall the
tests done by Scatha (you posted in that thread i see now), the conclusion from the data was quantified in
this equation and summarized
here, which also mentions the strange outliers that didn't conform (cut on gremlin, impact on vigi), leading to
this plot. Other testers have come to the same conclusion that it is more-or-less a cost-per-damage absorbed as is reflected in
their guides to cost/dmg absorbed. Witte confirmed that the reason for the anomalous decay seen before is due to a minimum decay/hit when he prepared
this chart, which shows that there is a minimum decay/hit for every piece of armor amounting to its total protection*10 in mpec. Edit to expand: So armors with lots of protection but just a few points in one area will decay more than would be expected for damage just of that type (impact on vigi, cut on gremlin, etc.) However for combined damages that doesn't matter (it's the total damage absorbed that's considered, not the damage by type), so eg hunting trox or other i/c/s mobs with gremlin or vigi will not cost you more because of the cut or impact anomaly. This finding also explains why i found that an elec plate with 9 protection decayed less than wearing gremlin instead (which has less elec protection) against bristles in an informal test.
The minimum decay means that overprotection is even more of a waste if you are grossly overprotected. Wearing shadow to hunt argo young would be idiotic.
To be fair i have never tested ghost myself, but i haven't seen anything to make me believe that it or any other armor will be significantly off the formula etopia derived.
Update:
VU 9.1 brought
changes to the armor decay system.
The way that
armor decay now works is this:
-an armor protects some amount of damage, x, from a hit
-the durability divided by 1000 is subtracted from 100% and the result multiplied with x
-this new number, y, is the effective damage absorbed
-the decay is based on y, following the curve:
