Nice work and +rep, but y really should add the concept of revival
areas to your instructions. I dunno how y could do it so people
don't feel dizzy, add it as an alternative page or something.
For example one easily ends to
Chuck's Hideout when
trying to reach
Billy's from PA ...
see the map.
So one should reach the spot
8200,9800 on the N side of the
Blue Hill of the Atlantis Swamp, which is quite possible with a lucky mad dash.
And y should add more instructions of where to go to avoid the difficult
spots. So, more detailed routes please. Straight lines distract folks
really to run along them...
Also, make your maps like
this one, but updated. Things have changed
a little, but it would be nice if the reader really understands he has two
choices:
- Feel the heat and take risks and walk your walk through the mobs ....or...
- Have a good book, set a rigth swimming direction, and brb 10-20 mins when possible.
I consider
these instructions little bit outdated on some parts, but
otherwise good especially for mentors.
If you somehow can combine your neat presentation style with the raw
data on those resources, then it could help a lot of people. And you
probably should have separate pages for "risk-takers" and "swimmers".
And I am still working on that damn Amethera revival map, the job
loaded me up so could not complete it this year.
(This is not my entry to the contest, noticed it just now, it is
a kind of push for
Alice to improve her guide more.
And hey: just in case
EU gets a new noob wave in, add
instructions of
how to start from other cities (Atlas, Argus,
Troy...) and how to use Treasure Isle as a meeting point
if y and yr pall started form different places (these could
be at a separate tutorial, Basics of the Basics

).
That affects the organisatiion of the whole document:
People start mainly at PA, but sometimes there is a week
or month when they start from many other cities, and
then everybody needs these tutorials, either to read them
or to refer to them,