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Old 12-23-2006, 07:53   #10
Alice
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9/2016/20
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Alice in Wonderland
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Location: Germany
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Quote:
Originally Posted by KapokWu View Post
Nice work and +rep, but y really should add the concept of revival
areas to your instructions. I dunno how y could do it so people
don't feel dizzy, add it as an alternative page or something.
For example one easily ends to Chuck's Hideout when
trying to reach Billy's from PA ...
see the map.

So one should reach the spot 8200,9800 on the N side of the
Blue Hill of the Atlantis Swamp, which is quite possible with a lucky mad dash.
And y should add more instructions of where to go to avoid the difficult
spots. So, more detailed routes please. Straight lines distract folks
really to run along them...

Also, make your maps like this one, but updated. Things have changed
a little, but it would be nice if the reader really understands he has two
choices:
  • Feel the heat and take risks and walk your walk through the mobs ....or...
  • Have a good book, set a rigth swimming direction, and brb 10-20 mins when possible.

I consider these instructions little bit outdated on some parts, but
otherwise good especially for mentors.

If you somehow can combine your neat presentation style with the raw
data on those resources, then it could help a lot of people. And you
probably should have separate pages for "risk-takers" and "swimmers".

And I am still working on that damn Amethera revival map, the job
loaded me up so could not complete it this year.

(This is not my entry to the contest, noticed it just now, it is
a kind of push for Alice to improve her guide more.

And hey: just in case EU gets a new noob wave in, add
instructions of how to start from other cities (Atlas, Argus,
Troy...) and how to use Treasure Isle as a meeting point
if y and yr pall started form different places (these could
be at a separate tutorial, Basics of the Basics ).

That affects the organisatiion of the whole document:

People start mainly at PA, but sometimes there is a week
or month when they start from many other cities, and
then everybody needs these tutorials, either to read them
or to refer to them,
i thought about using the revival map indeed, but i had problems to get all the "rival lines" in the pic, was quite confusing, and i planned to make those smaller ones, and with that many lines noone would know where to ran too
thats why i decided to make those maps on my own and combine it with ingame screenies of the maps (some copy and paste work, i can tell ya )
i didn't dare to use bigger maps, that would have maybe looked a bit strange
the ways are usually tried by myself, and i didn't have many problems, most are quite without mobs, of course if you run blind you won't make it
atm im planning to comine my main guide with some maps on my site, what is my current kinda secret project, at least the look of it, there will be revival maps available for downloads
the other reason why i haven't implemented it, those mini maps are small hints how to run, as long you don't use window mode or pe ass you can't take a real look at them anyway, i mainly wanted to give an impression on how to run, in the end this will differ for every runner anyway

but i thank you for posting the map, mine is someone lost on HDD

if they start someone else, they could follow the way back i guess, i mean if i run from to billys to phoenix, the way back should work kinda similar

but ill think about improving this, but it isnt my only entry, and i want to see the others finished before someone else has the same ideas or stuff like me
gotta improve this later
btw, to ame revival map, www.terraverdepe.com
i think there is one without emerald lake
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