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Old 01-02-2007, 17:42   #48
Squee
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A small update as I still havent released an update yet.

The next update will contain:
- Filtering skills per skill instead of categories.
- Professions are scanable.
- A temporary speed increase in the grid containing skills. Next version will only be about optimizing certain pieces of code and making the grids sortable.
- A new graph for miners creating a new way to index as well, Average Find Depth. instead of Average Search Depth. I can clearly see that my last 1000 finds gruadually are deeper and deeper. My current ASD is just below 400m based on the last 250 finds.
- Import bug fixed
- XML export bug fixed

Other small requests might be added as well, but seeming the time already taking I might release this update first.

The problem I still have to fix:
Professions add several entries that already existed in the skills recording. I am trying to display them ammong the skills ( highlighted though ) but as the grids are still pretty dynamic ( which makes them slow in the firstplace ) it doesnt see the difference in a skill or profession yet. This is as far as I know only a display problem. Saving, backward compatibility with old skill-file versions etc have been dealth with. Ill probably use a simple hack to fix this as in the next update the whole display routine will be re-written.

*edit*
Main problems solved by now and looking good if I say so. Rebooting my main PC seemed to solve the slow rendering of the skills as well Testing with 74 filled snapshots currently, so without professions ( * 128 skills+attribs ) thats 9000+ cells visible. Just need to name the categories, test some backwards compaitiblity stuff and solve some minor issues that came with the changes made.

Last edited by Squee; 01-02-2007 at 19:56.
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