Strategies
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Focus Charges

One mindforce chip is the focus chip. This chip enables the user to add focus charges to themselves of another player.
Focus charges are used to protect the concentration period from interruption of being hit. An avatar can have up to 38 focus charges at one time. If an avatar with focus charges is hit during concentration the concentration is not interrupted, but one focus charge is lost. These focus charges work to protect the concentration periods of all mindforce abilities. If an avatar is killed or logs off then all focus charges are lost.
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Sweating in Armor
The use of armor in sweating has been a somewhat debated issue. When a monster deals damage to an avatar in armor, the armor decays and decreases in value. The armor will reduce the damage of the creature if the armor has protection against that type of attack. Careful planning should be used to compare the protection of the armor to the attack of the creature.
The decision to use armor should be made based on the cost to use it. Inexpensive armors like goblin or pixie are commonly used during sweating. However, it is important to evaluate whether the repair costs of the armor are worth the added protection. It is important to look at your costs carefully to understand if sweating with armor works for you.
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Where to Sweat
Sweating can be performed almost anywhere, but it is important to find a place that optimizes sweating efforts. Things to look for are: creatures you are capable of sweating, a revival terminal, a turret, and a teleporter.
A revival terminal is important because most sweaters die frequently. Reviving nearby the creatures makes sweating quicker. Turrets are useful for killing off dry creatures, or ones that are simply annoying. A teleporter is not mandatory, but makes the sweating location easily accessible.
GOOD LUCK SWEATING!