Sorry about the yelling, but I really need to get you attention on this:
REMEMBER
However the idea of factories and having in-game-jobs sounds super and is long-waited for, this is just a game and the employer may never trust his eployees to show up to work...because it IS a game and real life most often lures the employees to stay on the sofa...or something else.
So if (and believe me, I most of all, would like to see in-game-jobs a reality)
you make in-game-careers possible (in the meaning of working for other players) please add such a feature in the coding, that the work-relationship is either "occational" "one-day-only" "three-hours-only" or something like that.
I am very afraid that if the working relationship is made to be "permanent" or "every-day-8-hours" it would result into chatastrophe by making the employee loose her free time....and maybe not showing up to her work
And that would make a huge monetarily loss to employers.
Maybe a feature, that the factory would always be open to registered employees to walk in and make stuff...get paid instantly and then walk off to do whatever.
That way it would stay free-will-based and the employers would not have to pay salary, only pay for the items the employee makes in the meantime she does her job.
Also the employer might want to hire hunters to get raw materials, that would mean every time the hired hunter manages to loot the asked item, it would instantly appear into employers factory and the money to the hunter...that way there would be no relay...if the hunter has to walk to the factory in order to give his items, it would result the factory to lack materials.
And, naturally, whilst in factory all the employers must have all access to the raw materials...and all items go directly to the factory-inventory.
Making any kind of job-relations possible, I suggest to make a "job-window" similar to the team window. The team leader would naturally be the boss and team members the emloyees. The team rules would be agreed to be like "acquire 100 bottles of sweat and I will give you 3 peds"
For each team member the same rules. And naturally the team rules allowe empty "add-your-choosing-here" spots on the rules like in this case it would be a multi-select drag window for word "acquire" (other alternatives in the drag window could be like "hunt" "craft" "sell" "buy" "mine" etc.) and amout box would be a toggle-bar or "type it in" to the employer to type the amount he wishes to get. And the salary must be based on 1 item value, so if you get 1 bottle sweat you get 3 pecs and if the employee quits he gets paid for the bottles he has managed to get so far.
Naturally a must add on would be " I quit" and "You are Fired" -buttons, once pressed you get paid for the results so far. If the employer has not enough money to pay, the items remain on the employee´s inventory.
And I would also like to see these agreed items to instant-inventory to the employer and the salary to the worker.
Last edited by Cay; 08-14-2005 at 12:38.
|