08-14-2005, 12:45
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#49
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Citizen
Soc: Origin Of Symmetry
Location: Toronto, Ontario, Canada
EFD: 14,388.19
Reputation: Inspiring
Fame: 270
Achievements: 10
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Quote:
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Originally Posted by Cay
Making any kind of job-relations possible, I suggest to make a "job-window" similar to the team window. The team leader would naturally be the boss and team members the emloyees. The team rules would be agreed to be like "acquire 100 bottles of sweat and I will give you 3 peds"
For each team member the same rules.
<....>
like in this case it would be a multi-select drag window for word "acquire" (other alternatives in the drag window could be like "hunt" "craft" "sell" "buy" "mine" etc.) and amout box would be a toggle-bar or "type it in" to the employer to type the amount he wishes to get. And the salary must be based on 1 item value, so if you get 1 bottle sweat you get 3 pecs and if the employee quits he gets paid for the bottles he has managed to get so far.
Naturally a must add on would be " I quit" and "You are Fired" -buttons, once pressed you get paid for the results so far. If the employer has not enough money to pay, the items remain on the employee´s inventory.
And I would also like to see these agreed items to instant-inventory to the employer and the salary to the worker.
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cool ideas. this might be the first step in making employment a reality.
rep given.
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__________________
50% of shots hit.........
*50% of creatures loot..
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= 25% loot to pay for ammo.
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