Quote:
Originally Posted by Brickwit
Squee, I'm simply awestruck at the amount of time you continually pour into the NRF project and I would love to +rep you every second of the day for it if I could!
The only complaint I have at all is that it is often difficult to get to the irken-invaders web site at all. It keeps timing out on me, so I am not able to download the newest version of NRF or even get to the irken-invaders main page. Do you think this is just due to being over-run with visitors, or could it be to lack of bandwidth?
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You can give 60 +rep's in a minute. Damn thats fast!

Anywayz...
It's a badly tuned server

. I got a heavy process running for hours at night ( afternoon/evening in the US ) that generates the 1000's of graphs used for my auction stats. But after I did some updates on the server, that process hangs the system bigtime. I can't even login to the shell from a local system. I havent spent alot fixing it as nobody complained about time-outs. Now I got a complaint, so ill check it soon

The server has 1Mbit up only but thats normally fast enough. Means the download of the full nrf zip would take less then a minute to download. I am working on mirrors, but im also working on the next update of nrf as well as vista support as well as fixing bugs, as well as setting up a save svn enviorment for some other projects.
Basically the server runs normally every day except between midnight or 1am
MA time till 6AM
MA time. Thats when its normally slow or as it is now, almost unreachable.
Quote:
Originally Posted by Teranoz
Statusbar of nrf please, because I run 2 instances of the program at the same time :-)
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But in time ( can't remember by head if it was your idea ), you could make a difference between those 2 in one instance

Something about making it clear if a drop was a bomb or drill.
Otherwise you would have 2 statusbars, or 2 icons in the tasktray or 2 special windows to position yourself

It still doesnt matter where if you run it once, twice or 20 times.
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Edit
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I didnt want to bump the thread but I didnt wanna mention the progress to the update:
1. All settings are remembered now. Window sized, frame sizes etc.
2. The grid display has ( skills ) been replaced with an hand written grid component with extended options, like sorting, row/column moving and more caching for speed. The results in term of speed is very noticable, even on my ATHLON X2 3200. This will also speed up recording skills while displaying large skills logs as that really unnecessarily slowed it down.
I will be finishing the skills grid, then either release it, or see a way to recode the mining run grid as well within a short time. The grid component itself has cost me about 8 hours so far and is maybe 50% finished, but its implementation for skills is at 80% already.