I have a concern.
I have just thought of a way to use your site to artifically inflate prices.
If player x keep prices high on objects and they didn't sell they aren't included into your market watch.
I am wondering if you thought about this case.
Player x is trying to inflate the market. So he sets the price on GSI to 120 Peds. Now under normal circumstances. If the price is too high people will not buy.
However, Lets say that Player x gets player y to to buy his item for the inflated cost because they are working together. This will register as a sale and be included in your data. Now player x and player y can do this for multiple GSI and skew the data that you use for your system.
Do you have in place anything to detect this type of artifical price tampering?
Like a check for a high devation from normal price.
I love the sight. I am just concerned about people who figure out ways to abuse the market. It isn't illegal in game to manipulate market, but we have to be able to protect ourselves and our interest.
I mention this because It looks like there is a player attempting to do this right now. Someone has bought alot of GSI and set them to the price of 120
other people are starting to follow suit. Last week the price of GSI was on a decline it was around 80 ped. There have been no significant changes in the game to cause this jump (prices usually go up after a VU). I believe this is an attempt to artificially inflate GSI prices. *hopes I am not cring wolf*
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