Quote:
Originally Posted by AkiranBlade
Is it worth putting a Base Decay Per Hit column in the armour table?
Maybe from that, the MobLevel chart could then calculate the cost of a Max. Hit from any given maturity.
EDIT: Oh and on Supremacy a small hit costs 2pec (without fruit method) which sounds about right given that Shadow Base Decay is 1.84.
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The minimal decay isnt a base decay value, and the base decay for all armors is 0 pec. The decay will simply follow the curve, untill it would get lower then the minimal decy. It simply stops following the curve, and will stick at the minimal decay value. (hope that makes sense

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