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Originally Posted by AlphaGeek
I don't think we know enough about game mechanics for a truly effective armor comparison other than to take the numbers in the specs at face value. Too many random and unkknown factors to use the planet Calypso surface as a lab.
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AFAIK, nearly all factors are known.
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There are simply too many unknowns in the game mechanics, such as:
Can (or Does) armor absorb a random amount of the total hit before passing damage to the avatar?
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No, it always absorbs full damage. You can simply test this by hunting a mob that does less damage your armor protects. You will notice you get 1HP hit every time.
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Is armor able to absorb an entire hits worth of damage and leave the occupant none the wiser that the hit even happened?
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No, when an armor absorbs all damage, you will still recieve 1 damage point. This has been thoroughly tested, for more info, see Doer's sig.
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Set your way back machines to the days of paper and dice RPGs, and look at the rules for those. With comuters doing the math, the complexity of the combat system may be even more than something like... say... Iron Crown Enterprises "Arms Law" combat system and still perform as rapidly as it does.
There are many ways the game could be designed that would allow for armor to take durability into account. Since the only way we really have to track it is "avatar damage vs armor repair cost" we'll never really know what's happening to the outside of that protective shell we don when we go hunting.
AG, gamer since 1978
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Since emperical data about this subject is overwhelming, and can be reproduced without any error, we can conclude how the system works with very big certainty. But its always good to have sceptic people around, so still tnx for the feedback

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