Quote:
Originally Posted by Coop_
If i understand your work correctly, this has some stunning conclusions about how to use (or not use) armor.
Take the example of ghost armor:
With its 84 total protection, its minimum decay would be 0.84 pecs, right?
If you are mining away on TI, and get jumped by a globster doing 100% acid damage, for each hit you will pay the 0.84 pecs even though you are only protected 1 HP! That 1 HP of protection sure is a nastry trick by MA :/
So when in ghost, run away from all those snabes, or kill them before they spray you!
Please let me know if my understanding is off somehow.
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Tested decayed on Ghost and it seems to be this way.
~0,840 PEC even if the ammount protected is less than the total possible protection.
(It was 839 V.Sweat bottles of decay for a 1 hit of Daikiba young that gave me 1 damage= it wasn't a critical)
It also can explain why the decay of Salamander against Ambulimax is ~0,750 PEC
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Armor decay does have a relation with the tt value of the armor.
At least it was proven that an armor with less than full tt will decay less in the cases that the lower tt value mean that it is protecting less; other relations with tt value of an armor might be found. There are examples where armor decay isn't explained by any formula when comparing the decay of 2 diffenrent armors.
My mistake; I was the one who was WRONG