Quote:
Originally Posted by aridash
2 important questions raised here. First do we know that plate decay fits the curve, secondly do we know how damage is absorbed by the armour and plate combination.
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Yup, both need to be found out. Will do some testing tomorrow if i find the time.
Quote:
Originally Posted by Coop_
If i understand your work correctly, this has some stunning conclusions about how to use (or not use) armor.
Take the example of ghost armor:
With its 84 total protection, its minimum decay would be 0.84 pecs, right?
If you are mining away on TI, and get jumped by a globster doing 100% acid damage, for each hit you will pay the 0.84 pecs even though you are only protected 1 HP! That 1 HP of protection sure is a nastry trick by MA :/
So when in ghost, run away from all those snabes, or kill them before they spray you!
Please let me know if my understanding is off somehow.
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Yes correct. exactly how it works.
Quote:
Originally Posted by Tangine
Hi.
Thank you very much for your work on this important matter. I was wondering if you had found out the role of the durability figure that is displayed on armor stats. I think this figure is irrelevant since the change in armor decay back in VU 7.7, but since we had discussed this quite a while ago here Armor decay : i don't give up..., i wondered if you had a definitive answer about this.
+rep for the job anyway. I knew BAHQ leader Rony had come up with a similar chart but as far as I know it didn't include the concept of a minimal decay specific to each armor set : this solves a lot of irregularities, and if i understand this right, it explains why it can cost a lot to hunt small mobs with a big armor.
This certainly justifies buying several armor sets to adpat to the size of the mobs you hunt...
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I have done allot of testing in the past also with armor of 10% 30% 60% etc etc, of their TT value. I could not find any influence of durabulity in any way. It did show however, that protection is linear to TT value. So at 50% tt value, protection is also 50%. And decay is always according to protection offered. So low tt armor decays less when it gets a full damage hit.