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Old 03-01-2007, 21:58   #27
Witte
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Quote:
Originally Posted by aridash View Post
2 important questions raised here. First do we know that plate decay fits the curve, secondly do we know how damage is absorbed by the armour and plate combination.
Yup, both need to be found out. Will do some testing tomorrow if i find the time.

Quote:
Originally Posted by Coop_ View Post
If i understand your work correctly, this has some stunning conclusions about how to use (or not use) armor.

Take the example of ghost armor:
With its 84 total protection, its minimum decay would be 0.84 pecs, right?
If you are mining away on TI, and get jumped by a globster doing 100% acid damage, for each hit you will pay the 0.84 pecs even though you are only protected 1 HP! That 1 HP of protection sure is a nastry trick by MA :/

So when in ghost, run away from all those snabes, or kill them before they spray you!

Please let me know if my understanding is off somehow.
Yes correct. exactly how it works.

Quote:
Originally Posted by Tangine View Post
Hi.
Thank you very much for your work on this important matter. I was wondering if you had found out the role of the durability figure that is displayed on armor stats. I think this figure is irrelevant since the change in armor decay back in VU 7.7, but since we had discussed this quite a while ago here Armor decay : i don't give up..., i wondered if you had a definitive answer about this.
+rep for the job anyway. I knew BAHQ leader Rony had come up with a similar chart but as far as I know it didn't include the concept of a minimal decay specific to each armor set : this solves a lot of irregularities, and if i understand this right, it explains why it can cost a lot to hunt small mobs with a big armor.
This certainly justifies buying several armor sets to adpat to the size of the mobs you hunt...
I have done allot of testing in the past also with armor of 10% 30% 60% etc etc, of their TT value. I could not find any influence of durabulity in any way. It did show however, that protection is linear to TT value. So at 50% tt value, protection is also 50%. And decay is always according to protection offered. So low tt armor decays less when it gets a full damage hit.
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