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Old 03-01-2007, 22:04   #29
Tangine
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OK... so my next question would be : does this minimal decay apply anytime, with no consideration for the condition of the armor ?

I think of one very bad possible case : having a nearly completely damaged shadow armor, that protects close to nothing when you get hit. But since its total protection is 184, you would still have 1.84 pec decay every time you get hit (by an exarosaur young for instance or by any mob under 20 damage since 20 damage is approximately what it takes to get 1.84 decay), as long as the damage type fits the armor ? So basically you would pay for the decay on armor, and maybe also need to fap ? (assuming that a very damaged shadow armor would not protect above 20 damage, which i have no clue about) That would make it even more urgent to have armors fully repaired, and check that you hunt mobs in proportion to your armor...

On a sidenote I wonder if anyone has done a chart on how protection is affected by armor condition (that was part of my question to MA long time ago, and I haven't heard of an answer to it yet) ?


dit : you just answered my question.

Just to make sure, the minimal decay is then calculated on actual armor protection and not theoretical (official) protection, right ? Like if we have let's say an angel armor at 50% condition, it will have 60 total protection instead of 120, therefore its minimal decay will be 0.6 pec.

Last edited by Tangine; 03-01-2007 at 22:10..
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Forbidding player run banks is a nice way to enforce a monopole, after finding out that maybe there was no need for licenses. Now they don't say there is NEED for license, but that you MUST have one anyway. I am so happy that Mindark finally show their true face : this real cash economy is not capitalism, it is not communism, it is not socialism, it is totalitarian all the way. Big brother just got bigger... Enjoy !
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