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Old 08-31-2005, 12:22   #9
Kjetil
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Kjetil
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Quote:
Originally Posted by ViagraFalls
Just listing my personal wishes for PE as a game. Perhaps something for MA to look at before they release a cmmerical?

- Faster skilling during crafting (apparently coming up).
Not agree with you in that. Why faster skilling? So ppl can get 10k in all skills in a few months of playing? What is next goal then? Where is competition?
PE is ment to dure for decades. Not for a short time like other online-games.
I think we need to see more areas in crafting and add more content for ppl who can't spend much time/money into crafting too.

Quote:
Originally Posted by ViagraFalls
- The ability to tame animals.
Agree.

Quote:
Originally Posted by ViagraFalls
- Vehicles.
Agree.

Quote:
Originally Posted by ViagraFalls
- Ability to use personal messages at auction.
Not sure what you mean by that.

Quote:
Originally Posted by ViagraFalls
- Better revenue. Come on. We all saw the figures of what MA makes. They ought to do fine if we'd get a better turnover. Plus that would make new people stay ingame longer, and deposit more. One word for MA: Interest.
MA needs money for their developments. PE is not a charity, it is something ppl have to pay for. Some players pay more then others, depend of actions ingame.

Quote:
Originally Posted by ViagraFalls
- The ability to rent out items. I'd love to try out some weapons/armour, or lend them out to others, but one never knows if the other person truly will stick to their word.
Agree that we need a renting-system.

Quote:
Originally Posted by ViagraFalls
- Overhaul of the Mentor-system. The system is screwed up right now. People sign up 50 disciples, and never talk to them again. They WILL get nice items though. No effort? No freebie.
Not all gifts are mentor gifts. Anyway, I am agree that they have to see some on the mentor-system. Maybe ppl need to have at least "great" in any pro-standing to be mentor, would be a sollution to the problem?
Also requirement to have diciple on FL?

Quote:
Originally Posted by ViagraFalls
- Balancing the game. The ubers are just too heavily favoured. They got skills cheap, AND good items that are worth WAY too much now. If MA wants this game to make it big, they'll ensure that items like Mod FAP etc are nuked. They present way too much of an advantage to the odd few who can afford them, or have had them since going gold. If it's a matter of players that determines the drop rate, I say we actively create new avis until at least 25% of the population has a mod fap, and the price is brought down to something normal.
This is completly BS. Modified items is something that is ment for only a small % of the participants. If someone didn't want to join PE before now, then sorry for them. It needs to be some advantages for pioneers that helped to build up PE. If ppl didn't have a faith in PE for 2-3 years ago, maybe PE would not exsist today.
I agree that we need to fill the gap between f.ex FAP-110 and Adj FAP, but that is another question. Maybe crafting update next VU will do something with that? Ubers haven't really got skills that cheap. Ppl who have been playing game for 3-4 years also have spent a lot of time working really hard for their items.
Quote:
Originally Posted by ViagraFalls
- Personalising crafted items. Crafting stinks. Not just cause of the (lack of) skillgain, but most you craft at low level crafting is just TT-food. What one ends up creating at least ought to be useful. (But I guess this is asking too much, judging from the quest items ) Make us able to add something to an item so we could make it juicy.
It will allways be TT-food when it is easy to make. It is not MA that pays the TT++, it is other participants.
Quote:
Originally Posted by ViagraFalls
- Event system. Players have excellent ideas for events. Give them the ability to exploit their creativity and make a few bucks by turning something really normal into something special (See Fight Club thread, special shop threads, or the Theme Park).
This is a good idea.
Quote:
Originally Posted by ViagraFalls
- In-game MP3-player.
This is good if it can be done without breaking any copyright laws.
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Originally Posted by ViagraFalls
- Better support. What happened to Rain Man should have been investigated. Support was disgusting. Discourage scammers. WE can't. A 40m USD company can.
I feel that support do a good job. Of course, MA could have anounced more warnings about scamming and let ppl protect their client PC's more, but I really think support is better now then they was for around 1 year ago.
Quote:
Originally Posted by ViagraFalls
- Personally, I'd love to see politics in-game. PE needs to have an in-game government speaking for the players. No, this will not end up in: "Uber-loots every time we kill".
Politics can be good, but I guess we will form it with society funcions in the future.
Quote:
Originally Posted by ViagraFalls
- Auto-loot.
I guess you mean hunting. I am not agree with you on this one. It should be challenging to loot a mob after you kill it. If ppl can't manage to loot the mob, then they shouldn't try to kill it neither.
For general, I would more see an autostack function, where all your loot will autostack in loot-window. Also it could be optional to show your loot-window or not. If no loot-window open, you should get a message in chat-window with loot.
Quote:
Originally Posted by ViagraFalls
- Expanded uses for the FriendsList. More people. Off-line messaging. Statuses.
Agree.
Quote:
Originally Posted by ViagraFalls
- Help the community develop. Ensure the game is not solely based on money. Every event was about personal gain. Why not an event that makes the community bond? Give us a clear signal that we're in this together. We ought to be standing shoulder by shoulder in events. Not just doing it because we can, and because we might be the lucky SOB who loots something worth a monthly paycheck, but no in-game use whatsoever.
Not sure what you mean with this.
Quote:
Originally Posted by ViagraFalls
- Uses for components. I'll wait till the next VU before elaborating, though.
Agree, still there are some use for components. Sure it will be more components and more use next VU, hopefully.
Quote:
Originally Posted by ViagraFalls
- Get rid of Bridge. It's a company based on greed. We're passionate players. None of us ever spent this much of our hard-earned money on a game ever before. We enjoy the game. We can live with making slight losses. We can, however, not live with getting a 50% revenue because some rich numbnut thinks he ought to get richer.
Bridge is interesting. I don't agree with you on this one. About 50% revenue, I am sure it is because of wrong gameplay.
Quote:
Originally Posted by ViagraFalls
Before implementing or even looking at any suggestion above, though, get the bugs fixed - I took the week off, and already am getting terribly annoyed with a few things:

At times MOBs run right through me. This most likely will be due to lag, but is irritating as hell. I will be swinging my axe at thin air.

I lost an item more than once this week. When I relog it'll be back, though. In itself innocent enough, but not when this concerns a FAP-50 that would have saved my ass had it worked.

The auction is still fucked. GSIs show up as other chips, with weird descriptions. All clothes are uncolored.

I've still had fake shots/fapping happen. My gun will shoot, my fap will move, but nothing happens. While I don't have 10k Aim, I do believe I'm at a skill level where I ought to do at least 1 dam.

I still at times get attacked by a non-radar, non-visible mob that does me 1 damage. While I can live with that, either I ought to get secondary skills, or it shouldn't happen at all.
I agree that they have to concentrate about bug-fix. However, they have done this last year and game has much less bugs now then before. If someone remember sliding mobs, crafting hang/freeze, revival stuck, flying mobs, CTD's, invetory disepear, etc. (also maintanence tuesdays and downtimes )

/Kjetil
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