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Old 03-08-2007, 17:34   #41
Witte
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Originally Posted by Midnght View Post
Um your right but perhaps you should read the guide more yourself and then reread what I said because your not comprehending what I am saying.

As I read it a SIB gives a temp skill bonus to whatever skill the weapons gives bonus for till the learnign period is OVER.
A scope gives you a skill bonus so long as it's attached to the weapon (to hit only is the bonus it seems)

A bonus is a bonus in general terms. Which is all I was saying. SIB is x% for example 5.8% laser sniper, scope is like 8% bonus on a scope or even a laser added to a weapon to to hit is what is said above.
Bonuses are different granted but the general idea of it being a bonus is the same.

So what I had to say doesn't directly pertain to the guide. but I was not trying to say it had anything to do with it. Just that the idea behind SIB is the same as the idea behind buying a scope or a laser to add to your weapon.

differance being SIB ends after a time and you must get next weapon. Lasers and scopes don't require a level for the bonus.

And if your talking about when I was asking if 0.3/10 was what sib was then you should learn to quote. If your not going to follow the thread where it was at the time of your posting. No offence meant here at all.

But if one is going to point out issues with something they think is wrong one should use the subject they are speaking of to make themselves clear.
These are 2 different bonussen. The skill "Increase" bonus will make your skillgains go faster. And the bonus from scopes and sights, is simply an increase in you hitability.

Although the last part isnt all that clear yet. Its seems nobody exactly knows what these attachments do. For more reading see: The efficiency of scopes/lasers
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