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Originally Posted by Snipe
Ok guys and girls, here is round 3 of my ideas:
2. Sweating
There must be a competition where players/SOC's can win a "sweat factory". It works like this, the player or SOC loads the factory with cash, then they select how much they will pay for a certain mob to be "lured" into the factory. Any player can then "lure" the mob into the factory to get some PED. After that, a player can choose to sweat the mob for the factory (to get payed) or to let the factory sweat it (the factory will then decay a bit more). So its good if a player can sweat the mob and get payed, cos the decay will be less.
Sweat can then also be sold at the factory with a interface like a TT and the prices are set by the owner. The owner can also select what % of the total sweat must be sold.
After the mob has been sweated dry, it will be killed and the loot held by the factory for the owner to collect.
4. Refining
There must be some sort of skill gain from this. Better skills can refine more at a time maby?
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2. LOL, like a Dairy Farm

but for sweat.
4. Agree...tool decays, so skills should be earned. Some people could even do strickly refining as a paid service..save miner and crafter some peds and extra work by charging a fee slightly higher than the tool decay.
I dont agree with # 5 combat...but you're putting some food for thought out here. +rep 4U
Az