Nice work.
I was under the assumption that while using melee weapons you get both strength and agility? Or is one for hit and the other for damage?
Some others I found:
Paramedic: 5% intel
Dodger: 4% agility
Decoy dispenser: 3% agi (assuming you only get agi from it)
If we assume that all melee damage comes from strength we get:
Melee damage: 7% strength
Next assumption: all melee hit professions come from agi:
Heavy melee: 6% agi
Light melee: 5% agi
Last edited by Witte; 04-25-2007 at 16:38.
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