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Old 04-26-2007, 08:58   #9
Gingko
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Bredan Gingko Oraigg
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Quote:
Originally Posted by Witte View Post
Next assumption: all melee hit professions come from agi:

Heavy melee: 6% agi
Light melee: 5% agi
Quote:
Originally Posted by Jimmy B View Post
Strength 1% seems to fit your data in the spreadsheet best for Knifefighter (Hit) at a quick glance...
This is exactly the issue I am finding...

Knifefighter (Hit):

Myself:
Agility Only 0.57% ... 0.75%
Strength Only 0.93% ... 1.19 %

Disciple (relatively noob):
Agility Only: 3.8% ... 5.6%
Strength only: 1.5 % ... 2.2 %

Disciple matches Witte's n00b nicely but what troubles me is that there is no overlap on the intervals, and disciple is higher in both, so linear combination would not help. Could also mean that I underestimated the error (I use 1/124 for the profession and 1/192 for the skill). I have included the error margins in the new version of the spreadsheet downloadable here.

On the other hand:

Swordsman (Hit):
Myself:
Agility Only 4.33 - 4.49%
Strength Only 7.02 - 7.28%

Disciple:
Agility Only 10.5 - 12.3%
Strength Only 4.1 - 4.8%

Here one Avatar is higher in one, so I can get away with a linear combination, and I do get a prediction within error margins with 2% Agi and 4% Strength for both Avatars


Quote:
Originally Posted by Jimmy B View Post
I guess the currently unchipped Martial Arts may clear things up a bit with the melee (Hit) pros when we get it.
Not unlocked Martial Arts, so that should not influence the guessing for me at the moment, but for data from higher level Melee Hunters, it would certainly help a lot!
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