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Old 05-01-2007, 04:38   #1
CatSpur
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Skilling Dampers - Quantity Vs Quality TEST!

Hello

I've read a lot of conflicting info on where to put the slider when crafting, especially for skilling dampers... So decided to do a little test!

You can thank Dee for this! I allways crafted at full Quantity before he suggested full Quality produces more Metal Residue, meaning a beter return on your investment and less peds lost!

The Test:

2 Standard Damper runs of 1000 clicks, one on full Quantity, the other on full Quality, to keep things as equal as possible I used a BP with a QR of 100 on both runs

The Results:


Cost per test:

1000 Lyst @ 116% = 46 PED
2000 Oil @ 110% = 33 PED
Total Cost = 79 PED

*********************************

Test One Results:

Slider = Full Quantity

Lyst Returns = None
Oil Returns = 54 (2PED)
Enmatter Res = 819 (9 PED)
Metal Res = 692 (8 PED)
Dampers = 2892 (38PED)

Total Return:

57 PED (A loss of 22PED)

*********************************

Test Two Results:

Slider = Full Quality

Lyst Returns = 21 (1PED)
Oil Returns = 0
Enmatter Res = 1890 (19 PED)
Metal Res = 2185 (26 PED)
Dampers = 1495 (20PED)


Total Return:

66 PED (A loss of 13PED)

*****************************************
Skills Gained

This test was only 1000 clicks each, so skill gains are very low and therfore not very accurate, but still show a big difference between Quanity and Quality.

Skills prior to testing:

Engineering 574
Mechanics 362
Manufacture Mech Eq 611

Quantity Skill Gains:

Engineering +10
Mechanics +9
Manufacture Mech Eq +13

Quality Skill Gains:

Engineering +8
Mechanics +4
Manufacture Mech Eq +9

The skills gains from the run set to Quantity were far superior to those on the Quality setting... BUT, There are two factors that will affect this result.

The Quantity test was done first, when skills are lower, so skill increase will be easier, although, with such a small difference this probably wouldn't show in the results.

Also, the skills are only shown in whole numbers, so the actual results could be like the following, which closes the gap considerably:

Quantity Skill Gains:

Engineering +10.00
Mechanics +9.00
Manufacture Mech Eq +13.00

Quality Skill Gains:

Engineering +8.99
Mechanics +4.99
Manufacture Mech Eq +9.99

Even if this was the case, which isn't very likely, the skill gains on Quantity still far outweigh those on Quality.

*****************************************
Lastly, Here are the BPs that were looted during each test:

Quantity Test BP loot:

I Basic Servo
I Basic Pump
I Basic Sheet Metal
V Durable Motor
V Durable Motor (This isn't a typo, 2 of them dropped!)

Quality Test BP loot:

I Basic Sensor
II Metal Ruds
III Standard Hinge
V Electropositive Modulator
V Hardened Bolts
VI Hardened Foil

Here the Quality test out performed the Quantity test on BP quantity and quality, however, a more accurate drop comparison test would need many more clicks.

*********************************************

So... It seems like the same story we see over and over. If you want to skill faster... Be prepared to lose more money along the way!

Having read the OA 101 skilling experiment posted elsewhere in the forum it's obvious that a BIG initial investment is the way to go, most returns on skilling come from the BP drops... and skilling on Dampers rarely produces anything with a decent markup!

Obviously we can't all deposit thosands of dollars to fast track it on amps... So hopefully this little experiment will help those trying to stretch their EU budget and gain skills at the same time.

PS... No Globals during testing
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