Quote:
Originally Posted by Gingko
If I look at your chipping data and estimate the lower bound, I come to 37%:
Skill Change: 128,57 with 0,01 Error
Profession Change: 0,484 with 0,008 Error (1/124)
Lower Bound: (0,484-0,008) / (128,57+0,01) = 0,003702
So this seems to work out indeed. 
|
Yeah, I got the lower bound as something like 37.02% and the higher as 38.24% I think. As the only whole number in that range is 38% I went with that. But yes, it'd only take a small error to push that 37.02 below 37%, and all other evidence suggests 37% so we'll go with that.
I shouldn't waste too much time with Brawler (Hit), I'm pretty sure I must have got one of the percentages wrong - just haven't had time to check the screens yet. Powerfist I had wrong originally, at 39% so its been rechecked already - I don't think it'll change from 36%.
Quote:
Originally Posted by Witte
You would need to multiply the percentages with 20, instead of deviding them. So when agi has a contribution of 3%, in reality it would be 60%.
I made a note about this in the skill vs profesison page: "Attributes have a stronger effect then skills, and need to be mulitiplied by factor 20 when calculating the professional standing."
Im not realy sure what is more clear. When filling in 60% instead of 3% it might give a wrong impression.
|
You could add an "effective skill multiplier" column with 20 in it for attributes and 1 for skills, or something I guess.
