Quote:
Originally Posted by Jimmy B
OK, Bogger kindly gave me his NRF data in exchange for trying to find a rough estimate as to a decent chipping path to Commando for him.
I used the calculator linked earlier in the thread to estimate the costs of ESI (in 500skill batches for each relevant skill) where I could, otherwise I just guessed it. (anything>7500)
If someone has the time to check I've done nothing stupid I'd be grateful, the results can be seen:
http://spreadsheets.google.com/pub?k...AE1gPvuZadP5dA
Keep up the good work, its useful stuff.
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Hi Jimmy,
I've run Bogger's data through my calculator and I've got the following results:
Initial Laser Pistoleer: 5588
Final Laser Pistoleer: 7009
Total Cost: 56002 ped
Aim: 4473
Combat Reflexes: 4214
Combat Sense: 4913
Handgun: 10144
Marksmanship: 6205
Weapons Handling: 6015
Laser Weaponry Technology: 7595
Dexterity: 3648
So, even when the function I've used is different from Doer's, and the resulting final skills are different than yours, the total cost is amazingly similar (and also the subset of skills to chip and not to chip); nice...
My program uses basically the same approach than your spreadsheet, but in an automated way, so I can do more iterations with a smaller increment (you used 500, and I use 50).
Currently the program is developed in Java; I'm working on a web-based version so it can be easily used by other people.
I've noticed the "10% uncertainty" margin you added at the end of your calcs, and yes, unfortunately it can be even higher than that, specially for those high skill levels (~10k) where the function "level->tt" is not fully known yet.
Cheers,
/jdegre.