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Old 05-05-2007, 13:30   #37
Doer
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David "Doer" Falkayn
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Quote:
Originally Posted by Trig P View Post
Read this on Pe-wiki a few weeks back and just ran into it again over here.
Thanks for all of the work. Now if people wouldn't F with you when your trying to collect data

I'm alittle to noob ( ~1.6 evader pro standing) to try to reproduce any of these tests yet, but was wondering if you had time to post in more detal how you collect your data.
So maybe it could be tryied by others, diffrent pro levels, with more Mobs ext.. in the future.

I understand the sweat/fruit method, but was more wondering...
How long did you take hits for.
How many times did you reproduce this.
What was your method to keep the Mob attacking you constantly.
I had more but can't think right now its getting late...
Thanks, Trig. If you want to collect some trials it's always useful. It is more so if i can get different evader levels to do so near the same time, of course (in case the values are tweaked now and then).

There is not a high degree of confidence in the caperon values -- it was hard enough to get volunteers with patience that i had to use whatever i could get -- and then i got disgusted with the whole thing before i could complete it. The main problem is that they miss so little that a little "dynamic" variation or a single miscount seriously affect the results. The two tantillion cases i believe i repeated three times (nevermind i just read the earlier posts and i did it 5+ and described how i did it quite thoroughly, i think) with each of the two avatars and when i saw no large variations i left it at that. However, i saw later when counting hits and misses on big mobs while fapping for hire that there are large fluctuations in the results over a relatively long period, which mean i'm skeptical of any data not confirmed by a few different sources with good methodology.

I thought i gave a description of how i did the tantillion tests earlier. For the caperons i simply counted hits and misses (usually with the help of a little program made for counting hits and misses while hunting). I also double-checked the results with FAP decay when possible. The main problem with caperons and other avatars helping me out is that the caperons eventually get bored and start attacking me (the fapper). It worked pretty well to have the other player keep shooting the cap with a mann mph. Of course, that is making the assumption that a mob doesn't miss more when it is being attacked. I have no reason to believe otherwise from my results, but haven't checked it specifically.

Here's a plot with the chomper data on it, too. I only got enough data to do error bars with the one point -- the other two are simple one-run tests.


Last edited by Doer; 05-05-2007 at 13:56.. Reason: Added plot and changed comment
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