Quote:
Originally Posted by BlackHawk
If you chip alot to boost the damage, your HA will get to the next level long before you get to the next pro standing. I have 5.4 HA and 53 Ranged hit. I am closed to reach 54, and just after I get 54 pro standing I expect to get 5.5 HA. It may be the way it is rounded dor not... I don't know... I can post screens at some point..
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Yes, when you have 53.5 or more (hit) it will show up as 5.4 HA because it is rounded. So half of the time your level reads one number, your HA will be one decimal higher.
If anybody has anything really interesting and different regarding HA and (hit) pro standing, please start a new thread. I stand by my statements that were disputed here and will change them in the extremely unlikely event someone demonstrates to the contrary.
Getting back on topic: any further data for this will need to come from volunteers as i have already tested the mobs in question myself. As i mentioned before, i will FAP for the volunteer if necessary, or they are welcome to keep themselves alive as they see fit. It's easiest to count hits and misses if you have a timer set to 3.25s intervals so you know for sure each time the mob attacks -- it's not always obvious with the chomper because the animation is faster than the actual attack. Just count the number of hits and misses and that's all that's needed...