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Old 05-22-2007, 21:56   #8
jdegre
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Jesus jdegre de Gregorio
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thx guys for the nice feedback,

@coffee: i don't know if the current knowledge about how hp's are gained is enough to implement such function. all we know is something like "coolness gives hp roughly every 400 levels". but when these data is known in detail, i think it could be implemented easily.

@stormer: "quickness" introduced already, but remember that the tool does not work well for skills > 10k

@angel_of_death: MDA and martial arts are there, in their corresponding professions (browler, knifefighter, hit or dmg); i'll add swordman and whipper shortly.

@trabin: your suggestions are excellent, really; i had thought myselft in the chip-out symmetric feature, which should be pretty straightforward to add; only have to check if the algorithm works in the other way as well. the rest of the features, it's just a matter of finding the time to implement them. the auto-fill in feature is half implemented, but the skills are taken from the tools database; if you use the parameter "user=xxx", you'll get auto-filled my (noob) skills you can see it here. I just have to find a way to make it "multi-user" capable.

@mr_wizard: (if I understood you correctly) the pro-standing levels, as explained in the intro of the tool, are the levels shown in-game * 100. That is, to unlock avoidance, enter 2500 in evader; to unlock wounding, enter 4500 in any (dmg) profession, to unlock serendipity, enter 3000 in any (hit) profession.


/jdegre.

Last edited by jdegre; 05-22-2007 at 22:16..
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