Quote:
Originally Posted by Konve
Brawler dmg skills:
Agility - 1
I.M.D. - 1
Killstrike - null
M.C. - 1
M.D.A. - null
P.F. - 1
Wounding - null
Serendipity - null
Anatomy - 1
Level to reach: 10 000
Now it doesn't matter which of the unlock-able skills that I set to any number 1 or more, I will still get a lot higher cost.
If I set Killstrike to 1, the cost will be 824544 PED - if I don't set it to anything (null) the cost will be 426872 PED. With only Wounding as -null- the cost will be 1020327 PED
Edit: Take no notice of me - I guess this is because skills > 10 000 are still inaccurate to calculate with.
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yes, the problem is caused by the inaccuracy of the skill->tt function for very high levels (actually it is inaccurate for skills >8k, but totally off-track for >12k). So, the algorithm just stops at 12k, even if the target level has not been reached.
In your first test (with all the unlockables set to empty), the calculated target skills don't even give a target level of 10k (try typing them back into the input boxes), but roughly only 7-8k; this is because, without the unlockables, the involved skills would have to go up to 16-17k or so, and the function at those levels is completely unknown.
if you set all the unlockables to 1 (something logical, since you're going to reach level 10k), the calculated cost could be more or less a reasonable approximation (a measly ~470k... lol).
/jdegre.