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Old 05-24-2007, 15:10   #44
Konve
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Quote:
Originally Posted by jdegre View Post
yes, the problem is caused by the inaccuracy of the skill->tt function for very high levels (actually it is inaccurate for skills >8k, but totally off-track for >12k). So, the algorithm just stops at 12k, even if the target level has not been reached.
In your first test (with all the unlockables set to empty), the calculated target skills don't even give a target level of 10k (try typing them back into the input boxes), but roughly only 7-8k; this is because, without the unlockables, the involved skills would have to go up to 16-17k or so, and the function at those levels is completely unknown.

if you set all the unlockables to 1 (something logical, since you're going to reach level 10k), the calculated cost could be more or less a reasonable approximation (a measly ~470k... lol).

/jdegre.
Thanks for that.

Now hmmm... where to get 500k PEDs..
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