Quote:
Originally Posted by tiebender
The question is now, "Do claims spawn the same way?"
In my deductive genius, I am convinced that claims spawn as-you-go. Put that together with another fact, such as location of ore type, which I and pretty much any other miner will swear by, is that ore type is very area dependent. (Under the rule exception of when MA plays hand of god.)
All this means now what?
Pretty much jack shit for the average asses that comment one-liners in this forum thinking they are incredibly insightful while trying to be sympathetically amusing to score a nonexisting share of intellectual brainfarts emphasized by delicately animated smilies which were originally designed to amuse children and emotionally inept occupants of Earth.
To me it means nothing either, but I got to say what I really feel about you.
Come on, write a oneliner, gimme a rep with a stupid comment like "rofl" with a shitty smiley. One day you will be sorry - Something really bad will happen to you, and all the sympathy you will get will be coated with stupid, happy and smiling smilies in all froody shapes and disgustingly cheerfull colours.
-Each smiley will be my signature of glee at your suffering.
Tie
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Your above quote made me smile

and

some. + rep
Not sure why your so defensive

? Your claims above are very much how many people see the mining system in
EU. None of us really have a clue and only
MA knows for sure or do they

?
I guess we throw out theories based on how we perceive things in
EU and how logically
MA might be controlling things such as resource spawns. One thing I think many of us can agree upon is that resources are clumped together in fields. Some fields come very close to overlapping and enmatter and ore might very well over lap. I don't think there are huge chunks of Durulium waiting underneath the textured landscape to be extracted. I do think that certain fields spawn points or tags probably in some random fashion like sparse mob spawns heck the points and tags might even move about. When you enter the range of those tags and you have the skills and equipment to detect the tags you find the claim.
Sure this can all be done mathematically in the
MA "HAL junior" super computer but I have mapped many a field which do change sometimes but basically remain the same. I think the biggest changes we see are resources being moved from one field to another especially when new land is opened up and until the balancing team can figure out just what they want and where they want it.
There are certain aspects of your avatar that will light up a tag (skills and equipment) those tags are also influence by the field they are in and the loot server and how it generates size and type. Type is also dependant on skills, equipment, and the luck factor.
I think most theories are just ways that people try to wrap their brains about what is going on in the
EU. All share some type of commonalities and probably all of them are right and wrong in some ways. The only ones who know the "end all be all" answers to
EU are
MA and I don't think they are opening up those information gates at any time.
If
EU ever goes bust and
MA stops developing RCE MMO type Virtual Worlds I would love to look Marco up and ask just how they did it all. Whether I am right or wrong in my theories I think it would be fascinating. It would be like answering "What is the meaning of virtual life in
EU?" lol