Quote:
Originally Posted by Traf Rellik
Nice guide. Fairly basic (a big plus), and covers all the elements. Nothing earthshaking or eye opening, but that's what a basic tutorial is all about.
Two minor items that *I* think would be nice additions:
For a while I was struggling with a simple concept: skill implants and how they are used. I saw ESI's and SI's sold all the time and wonder, if I buy a skill and insert it, how does it "work" -- I mean, what happens, do I leave the implant in, is there "leakage", what happens to newly acquired skills, etc... The fundamental thing I didn't realize was that the implant is only a carrier from one brain to another, and is consumed upon transfer. This answers all of my initial misconceptions (except one) in a simple way, and it would be nice to include something along those lines, IMHO. The other misconception was how ESI's represent "capacity" to create SI's, rather than a fixed "single charge." My wording is probably not technically correct, but the core issue is one of demonstrating the mechanism, and I think the concept of capacity makes it easier to understand. Perhaps all of this information is inherently known by the time people use ESI's and SI's; but perhaps there's a place for it in the tutorial as well.
The difficulty in obtaining certain implant devices was also frustrating to me at first. There are a boatload of the "Aa" and "Ad" implants, and small handful of the highly demanded "BD", and then virtually none of the others. Chips on the other hand are plentiful at many levels. The ability to support a Level I and a Level IV chip at the same time is very troublesome at first. I just thought "easy -- buy an "Aa" and "Ad" implant and use them both -- silly me! Mentioning that this is made more difficult by the limited availability of the coveted "Bd" implant would be a nice public service announcement. Perhaps not something for a "basic" tutorial, but perhaps an "intermediate" one... either way.
I know, for most of us now, these two things are like "common sense", but the things we take for granted now are some of the very things we struggled with the most in our early days.
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nice suggestions, the thing is
The ESIs i explained in my real guide (see signature, i updated it a bit lately, with ESIs too)
I'm rather reluctant to write all the stuff of the guide here again
it is just causing redundancy, and even causing unnecessary work :P
and ESIs don't belong here
i will reread the ESI stuff in my guide again but i think i described it ok there
that you can just use 1 implant is written bold now
however, the market supply i can't mention really, could change anytime
you will find it out pretty soon how rare something is
especially if you want to go into MF