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Old 06-26-2007, 12:52   #10
R4tt3xx
I want to believe
R4tt3xx NoviceR4tt3xx NoviceR4tt3xx Novice  
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1/2019/20
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A map is just that, it's a tool that will tell you where things existed at a preset time. Mindark uses a four dimentional system :- x, y, z and t. Based on the information gathered from it, a person can predict possible mining coords. Of all the factors that make up a map, time is the most crucial and the most frustating. In my opinion sites spawn and expire based on a set time cycles by Mindark themselves, alter that timer and other factors including loot and coordinates are effected. When the client loads and your ava is projected into the game, take that event as an action, other actions include firing your weapon, dropping a probe/bomb and other events. A global / HOF is also an event. After a predetermined amount of hofs or loots that have been given out, the server shifts it's timer, causing all undiscovered sites/mobs to expire. This is the most difficult part of the system to track....

This is how mining works for me at the present moment.

1) Set the initial charge and try to predict the timer.
2) Walk x distance at y angle based on my "system" (I am not going to say a word about how that works)
3) If I make a hit, repeat (2)
4) Predict the change to the cycle and goto (2)

If you get the current cycle correct sites WILL spawn in a vein like configuration. Get it wrong or the timer shifts, and you get NOTHING.

I don't know if there is a set x and y that can be constantly applied, but I doubt it.

With this system it is only possible to obtain one hit or loot level from one location. The loot may be split up into various claims in a given area. I have seen personally up to six claims in a set area. This is my take on mining

Hope you enjoyed reading it :P
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