little summary of some of my posts in another thread
for this example i use a snablesnot male young, 20 HP
kat honor, 19.4-56 dam (with my skills), decay 13 pec
and a maxed opalo, 4-8 dam (with maxed opalo in dam)
i wont take the hit ability into calculation (which makes the opalo even better)
so, lets say you use the honor and hit the snable once with 19.4
i have to strike again, thats a cost of 26 pec to kill it
but you we say we do one hit kills, alright, so 13 pec
the opalo does just min dam, means 4, what he does at least
he needs 5 shots, or 10.1 pec to kill the snable, and that at max, most likely he will be even lower,since i assumed that he always does the lower possible damage
but lets count with 10.1 pec
sum it up
with honor kill 1000 snables, all 1 hit kills, 130.00 ped
with opalo kills 1000 snables, all at min decay, 101 00 ped
the difference in cost honor compared to the opalo newbie is 29 ped
for this 29 ped, the you can go for ~287 more snables
and that means, you have 289 more changes to get loot
THAT is eco
eco means the output in relation to the input
for the output the newbie spends less (or maximun theory)
or for the same input (if we both had used 130 ped) with opalo you could have killed 1287, with honor 1000
that is the minimum theory
with a firm input reaching better output
about mindforce
the formula in the beginning
eco (dam per pec) = damage (output) / decay + ammo burn (input)
here the relevant stats for the med NB chip, from wiki
damage 36 HP
Ammo: 5
Decay: 1,100 PEC
Dmg/PEC: 5,90 HP
so, you have 36 / 5 + 1.1 = 5.9 eco
right ?
wrong
first of all, the implant you have in your head decays each time when you shoot
to make this easy, say 1 pec (i use a Bd, which is a bit more actually, but that has other advantages)
the Bd implant decays 1.1 pec each time, the max tt is 132, (so min tt is 3.96 [3% of max tt], what leaves actively 128.04 ped of tt for skilling
that are 11640 uses, until you have to repair the chip
after these 11640 uses, you have to extract the implant with a payn inc implant inserter, which has 2 ped decay for extracting, and you have to insert it again, again 2 ped, so overall 4 ped
that counts to the decay too, but to make it easy, lets ingore that
so say, you have the implant decay of 1 pec each shot
again to the med NB
damage 36 HP
Ammo: 5
Decay: 1,100 PEC
Dmg/PEC: 5,90 HP
so, you have
36 (max dam) / 5 (tt of ME used per shot) + 1.1 (decay chip) + 1 (decay implant) = 5.07
hell, that is still damn good, isn't it??
wrong
well, as long you won't find me a supplier who sells me ME at tt value
so, whats price of ME lately? 220% ? lets count with 200% for easier numbers
36 / 10 (market price of ME used per shot) + 1.1 + 1 = 2.9 !!!
again, dam per pec = 2.9
"bah, use the higher chips, they are even more eco !!"
wrong
i use the mod heal as example, here the relevant stats from wiki
Damage: 39 HP
Ammo: 5
Decay: 1,700 PEC
Dmg/PEC: 5,82 HP
SIB: Yes
since i already explained the ME and implant decay thingie, lets count with those numbers immediatly
39 (max dam) = 10 (market value of ME used per shot) / 1,7 (decay chip) + 1 (decay implant) = 3.07
"heck, at least better than the medium nerve blast!"
wrong
we calculated with max dam, as you can see on the screenie, and in wiki, the moderate chip has SIB
if you had taken your time to check, all NB chips above medium have a SIB
that means, you can be very eco as soon they are maxed, but until they are maxed, you will not be able to deal full damage
at the moment i can do max 22 damage
22 / 10 + 1,7 + 1 = 1.7 !!!
again, dam per pec = 1.7
now, let me tell you, that you need HUGE skills in MF to max those chips out
ESPECIALLY the higher ones
what i didn't calculate here was the average damage
i also didn't calculate the hit ability, but if you imagine, that you blow with 1 missed shot ME worth 10 pec away, you can imagine that this can't be eco too
too summarize that, MF hunting is most likely the most expensive way of hunting you can imagine
and a little example, with flowers
i guess you can see that the opalo has a higher min dam interval than the jester d1 but the same max dam, also a higher hit ability
opalo 4.0-8.0 / 2.2-8.0 jester d1
that means you deal less damage with the jester d1 on occasions
but you use the same amount of cash to shoot
so, and if i tell you know
say, i give you a flower
and there are 2 persons infront of you, you dont know any of them, and have to decide immediatly to whom you will give the flower
1 yellow flower cost 2.02 ped
person A will give you 4-8 ped for the flower
person B will give you 2.2-8 ped for the flower
to what person will you give the flower ?
will it be person B, where you might be below 4 ped
or person A, where you have the 4 ped at least for sure ?
now, i will give you 10 000 flowers
same choice
is your answer person A ?
the hit ability
opalo 10 / 1.6 jester
you might know that 10> 1.6
with every miss you you blow 2.02 ped away
that is more likely to happen with the jester, so you blow more cash in the air in the long run
10HA is around 92% hit ability, and 1.6 might be around 85%
so, now i will place 2 boxes of flowers infront of you
Box A has 92% flowers you can sell, others can't be sold, limp
Box B has 85% flowers you can sell, others are cant be sold, limp
which box do you choose ?
the one with the most flowers you can sell, or the other one ?
now, we combine that
person A gives you 4-8 ped per flower, but just if you take the 92% box
person B gives you 2.2-8 ped per flower but just if you take the 85% box
which deal is better for you?
the one where you have the most profit for sure
or the one where you will most likely have more loss ?
now, armor and fap decay
in what case will you have more armor and fap decay
when you use the opalo that does at least 4 damage, and even hits most likely
or the jester, when many more shots will miss, and even if they hit will often deal lower damage?
option 2 has higher armor and fap decay?
not to mention that you can heal with vivo T1 cheaper than with the fap5