08-15-2007, 19:14
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#178
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Elite
Posts: 4,541
Blog Entries: 27
Gender:  Ingame: 
Avatar Name: David "Doer" Falkayn
Soc: Fat Rats
Location: The Real World
EFD: 3,854.04
Reputation: Incredible
Fame: 1440
Achievements: 29
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Quote:
Originally Posted by Jimmy B
Right, I've added the numbers for Projectile Launcher Engineer. Thanks Doer for the help
I think they're right although I won't eat my hat if they aren't.
Witte's data forces Int*20=2% and Engi=26%, then Doer's data forces BPC=28%.
A few of the numbers have been reduced from the normal engi percentages to allow EPWT to get an extra 5%. Also BPC (28%) and Manufacture Weapons (9%) appear to have been switched. My gut feeling is that this was a mistake made when MA implemented the VU, can't be sure but its really odd, so I dropped in a Support Case just in case.
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Any response from them on that point, Jimmy?
Quote:
Originally Posted by Doer
I think i will submit a support case about the bravado issue. Alertness is a bit different because it's only used in defense, but Bravado not giving HP seems to be an oversight that negatively impacts melee or, at least, whipper. Actually, whipper missing Coolness and Commando both is rather odd. Perhaps that's the error.
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Quote:
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Originally Posted by MA Support
09 Aug 2007 You wrote:
Hello again
I think perhaps you misunderstood me. I was referring to the design of the skill system, not my own skill history.
As you may know, the assignment of skill contributions to professional standings has been completed by the EU community by chipping and comparison of avatar skills, and two of the assignments for the new Projectile Launcher Engineer profession seem to have been switched unintentionally. It also seems that Bravado may have been overlooked as a skill that should give health. If you could please get a statement from the developers on whether those two apparent mistakes are intentional, I will share it with the other interested members of the community. This is a matter of ongoing concern and a specific answer would resolve it and save you from future questions by others wondering the same. Answering that question also does not require you to reveal any details about the skill system, just that it is implemented as you intended.
Your help in this matter would be much appreciated by the EU community.
13 Aug 2007 Entropia Support:
Hi,
Everything in the skill system is working as intended.
Regards,
Entropia Support
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