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Old 08-17-2007, 11:40   #180
Pretender
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Jarod "pretender" Parker
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Originally Posted by PrinceYumil View Post
Couple of quick questions:

1. Metallurgy is listed with the mining skills, but it is said to be only associated with the Metal Engineer profession. However I noticed that Miner and Prospector are unresolved. Is it possible that Metallurgy influences either of these professions?

2. Are there any skills in the game which have individual effects, besides just influencing professions? I heard a few people say that a high engineering skill gives you a higher output per success when crafting; is there any truth to this? If not, does that mean the only difference between an uber crafter and a beginner is how often t hey succeed, and not how big of a hof they get?
1: maybe. we need someone to confirm this as of yet.

2: bit out of context, ill try to explain.

if you have ever crafted (even filters) then you will know that there is a quantity/condition slider. if you have no skills at all, you will see that, if you slide that bar to condition, the yellow/green bar on the left will go lower and lower and go more and more red.

basically, as your crafting skills grow, you can push that slider more and more towards condition without loosing the green stuff. the more green the bar is, the higher the chance of you manufacturing a particular item. however, if you create an item with a condition bar, the higher the quality (=condition) bar is, the higher the potential TT outcome. however, to push that bar to condtion completely, requires quite the amount of skills, if you want to keep the bar green (depending on both the level, and the quality rating of the blueprint, with the exeption of L bp's (blueprints with a x amount of tries before it disapears, they only depend on lvl and the bar, (afaik).

due to the higher chance of failure (and if no-green bar they happen often), alot more get's send into the so-called lootpool. however, upon a succes you will get a high condition item, (meaning, if crafting limited items, if pushed towards condition you will need less residue, in turn meaning that you will have lest cost to manufacture, and dus a potential greater profit), there is a bigger chance of a Hall Of Fame loot, or even an All Time High, but that is the same as the difference between hunting atrox young and hogglo stalker chance of All Time High. basically, you need better skills and equipment...


hope this clears the confusion a bit...:P (altho you are probably even more confused now)
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