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Old 03-11-2008, 13:18   #1
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What else happened when no-loots were introduced?

Just a quick question:

What else happened when mobs started to drop no loots?

Introduction of Amethera/CP?

*edit*
Searching forums or accessing entropedia is not an option ATM. Using forum is. Barely :P
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Old 03-11-2008, 13:27   #2
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I believe that was also around the time when Mindforce was introduced... It was a long time ago though so I could be wrong.
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Old 03-11-2008, 13:38   #3
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Quote:
Originally Posted by Metatron View Post
I believe that was also around the time when Mindforce was introduced... It was a long time ago though so I could be wrong.
Thanks for additional search criterias (if I ever get my hands internet 2008 AD compliant puter )

MindArk intends to go public. Companies, who tend to do false statements or hide changes in their core strategy, are unable to do that without better excuse than i was drunk. Which ofc is perfect excuse if you're not going to go public.

So my detailed question is, was there new areas revealed OR documented changes in loot system?
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Old 03-11-2008, 14:19   #4
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It happened then Land areas and Land grab were introduced, apparently the reason perhaps was to reduce the load on the servers when the taxes are being calculated.
I remember VU notes boasting that "the loot distribution changed to give more total and allowing to loot items more often" :P
though it caused much contention beween the ubers who found that only 1 of 10 AoA did carry the loot
i saw those notes some time ago aroung the internet archive...
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Old 03-11-2008, 15:16   #5
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Quote:
Originally Posted by Pham View Post
It happened then Land areas and Land grab were introduced, apparently the reason perhaps was to reduce the load on the servers when the taxes are being calculated.
I remember VU notes boasting that "the loot distribution changed to give more total and allowing to loot items more often" :P
though it caused much contention beween the ubers who found that only 1 of 10 AoA did carry the loot
i saw those notes some time ago aroung the internet archive...
Thanks

Despite the "FINALLY goot guards YAY *fireworks&champagne*" and this one I've kept reading the other tone in VU documentation - "eventually this had to be done" (skill nerf due after effect of CND rush (outcome: biggest active group of players adchieving certain "critical" skill level) which MA couldn't keep up) and few explaining support news after loot adjustment.

Not only intentions for public markets but other deals and content authorities hint about very careful* and detailed* documentation of changes.

However things tend to go "extreme" after big update, causing spam like thisntaht nerfed an loot sucks in this vu etc. IMO shortest period to notice the long term effect of temproary peak/pit (which seems to be only really random thing) is one rotation of prof standing.

My point?

Just curious

* no, Marco didn't buy me pint

Last edited by kalanen; 03-11-2008 at 15:26.
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Old 03-11-2008, 15:22   #6
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Quote:
Originally Posted by Pham View Post
...allowing to loot items more often" :P
Which BTW was used also when big tt L items became. Items that is :P
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Old 03-11-2008, 15:28   #7
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Sweat was 2 pec/bottle and the best weapon in the game in dmg/pec was the Axe 1.0
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Old 03-11-2008, 15:32   #8
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Quote:
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best weapon in the game in dmg/pec was the Axe 1.0
Oh yea, that was "bugged axe is FINALLY fixed" kinda announcement too
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Old 03-11-2008, 15:37   #9
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the older entropia kicks ass forum may have the answers you seek.
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Old 03-11-2008, 20:29   #10
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Quote:
Originally Posted by Spawn View Post
the older entropia kicks ass forum may have the answers you seek.
hmm looking for it but cant find it..
Would be fun to read one of my 2 gazzillion posts on that old forum
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