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#12 | ||||||
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Mature
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Anthony Corpse HAM Soc: BAHQ Cadets-General
Location: FL, USA
EFD: 519.28
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this thread made me LOL cause no real pvper uses autoaim people also dont use 3rd person view and if you dont set up or options just right you well die in mear secs even if you have eon armor on , you must not have really spent alot of time pvping if you cant dance you better have 300hp + modfap and eon cause your going down. I dont look at it as a dumbed down pvp I look at it as a complex version of say the halo pvp (headon no hiding crap) see cause while pvp skills can make you last longer time in a fight it wont make you kill people unless you have the gear to do it.
They did "dumb down" pvp by making it slower and makeing it easyer to hit your target there by reduceing dancings effectiveness but if you cant aim while runing around your gonna die unless like I said you had modfap+eon+300hp really tho it adds to pvp not taking away from it. and i guess your right its not a true FPS but it is a one of a kinda MMOFPSRPG so if you dont like that your dmg is reduced to 1 then maybe you should play a real fps and not try and change the way this one of a kinda system works. |
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#13 | ||||||
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Dominant
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casino or RPG is not the question.
from the gamedesigners point of view, EU is a RPG. and it is a MMO RPG. imo, it is possible to enhance FPS-games with RPG-elements (and many of them are), but bringing FPS-elements into an RPG would kill the game! you have to think about this: what are the motivations for a gamer to chose a certain game(genre)? what are the aims? in a FPS, the motivation is to get the best shootout-simulation that is technically possible. the aim is to develop the fastest eye-hand-coordination and tactical knowledge. FPS-players usually jump between games very often. in an RPG, the aim is to develop your character over time. long-time-dedication and concentration on one game is what is required to succeed. bringing any real-skill elements into a MMORPG would kill the game (and simply make it another FPS). on top of that, no networking/server-tecnology is able to process real-time combat in MMO (>100 participants) games. we will eventually get there, but not now. any game that tried that so far failed. so, imo, keep game-genres seperated. it is easy for a gamer to play a MMORPG for some hours, then switch to UT for some quick action before he hits the racetrack in GT4. it is easy for a gamer to fall into the dream of an all around thing, where he can meet 10000s of ppl, drive his racecar with the best available physics while his mate is FPS-shooting the ppl on the sidewalk -- it just wouldn't work out well. think of the classic games of the last 20 years. the ATH-most influencing and best-selling games. most of them kept their gameplay relative simple, and concentrated on one main-mechanic.. trux |
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Markus Mark Guinesson: 'The biggest thing that i know about the [chi]unit is that we are *so* much more together than alone!' |
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#15 | ||||||
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Marauder
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I think EU is working there way towards the goal you seek but it’s a long ways off!
Back when I was a younger player , the celebrity players at that time did not even have to move , they could fap off most attacks by standing still! EU has slowly introduced new weapons that makes ubers have to use tactics of some kind but a lot more work still needs to be done. We do need better pk weapons that do a lot more damage , like the new guns… but the last gun was a shame it was from a uber mob and droped to a top player. ppl use 3rd person view for pking? that is crazy! its also crazy to use 3rd person view in hunting too unless you filming yourself in a movie! Last edited by Nicole; 03-12-2008 at 05:37. |
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#17 | |||||||
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Guardian
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In the early pe days it was not possible to hunt in 3th person cuz aiming was nearly impossible you had to use 1st person shooting. Since you can drag the healthbar off a mob you have a choice how to hunt. I use both methods. Sometimes I play 3th person sometimes 1st. I even tried to determine whith which method I do more damage or miss less. I can't find a real difference. The advantage of 1ste person is you waste less shots when a mob is behind a ridge you dont see in 3th person. The advantage of 3th person is you miss less shots with a bad aim or shoot 1 time too many when the mob's already dead. I found in pvp you dont loose you target with 3th person when some jumpstyle pk is jumping like mad around you imo both ways could be made workable. To be honoust I regret MA has ever introduced the draggable healthbar for use in 3th person it makes a player lazy and the game less "real" Although I like 3th person when I hunt with a large glass of single highland malt scottisch whisky in my hand ![]() |
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One of Nine |
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#18 | ||||||||
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Stalker
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Gender:
Ingame: ![]() Avatar Name:
Rayne Jade Blackmoore Soc: Praetorian Guard
Location: On a quest... check my siggie ;)
EFD: 8,304.50
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COVER - protection from injury. Hiding behind a tree to benefit from the tree absorbing damage instead of you. CONCEALMENT - protection from being seen. Hiding behind a tree to prevent something from seeing you, and therefore aiming at you. As it is now, we all know we can shoot through trees and sometimes rocks to hit targets. In most cases, the hitbox still appears even though you cannot actually "see" the target. That is what I am getting at. These items are transparent when it comes to targeting. Other than the limited ability to obstruct the view they might as well not even be there. In most parts of Amethera the only benefit I see is this: If your machine is faster than mine, then your machine can process the graphics faster and therefore you can most likely shoot first. The slower machine will try equally hard to draw in all the graphics while at the same time respond to your commands to aim and fire. This is not tactical. This is processing. Terrain is already an effective cover, since we cannot shoot through the ground (although this does not stop mobs from doing so). Anyway, that is what I would like to see. I think it is rediculous that we can pass through tree and rocks. More so that we can shoot through them. |
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Rayne Jade Blackmoore
HoF's: 8 Solo / 9 Team / 9 Mining **** Globals: 312 Solo / 120 Team / 66 Mining / 8 Crafting Unlocks: MMS, RDA, MDA, Serendipity, CGA, Extraction, Martial Arts, Medicine, Coolness, Treatment, Avoidance, Wounding, Combat Sense Ingame since 23 JULY 2005 - Reached 130K Skills on 20 AUG 2008 - Watch My Quest |
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#19 | ||||||
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Elite
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I have played many an FPS over the years and I still do. What drew me to PE and is one of the factors that keeps me around is the First Person Perspective aspect of it.
I don't consider myself a great PKer in EU but I have had some awesome fights in that actually involved using terrain as shield and it took some skill to aim while being fired upon since we were both sniping in the mountains. This last LG I faired better than I thought I would and I don't have major PK equipment, weapons, or armor. While I do hope that PK does evolve to a better system once CE2 is implemented I start to think about what EU is all about. EU is a skill based system. You gain RL skills and ingame skills as you improve your avatar. Those who have worked hard or spent oodles of money to improve their avatar should have tangible benefits compared to a really good FPS player who just started and wields a deadly Opalo. Otherwise there would be no point to progression in EU and really RPGs are about progression. I have often wondered if some of the best Pkers in EU would fair as well in an FPS with an even playing field but those types of FPS are a different style of game. Think of it this way a FPS developer can sink all R&D into the FPS aspect and is not so concerned about rewarding progression in the game(although I see some FPS reward unlocks for great play). EU is a RCEMMORPG with FPS elements which is constantly evolving and it gives tangible benefits to those who progress. Unfortunately these days, to hit the top echelon of PKers it will cost a great deal but MA has levelled it up a little with some of these (L) items. CE2 may very well add many more FPS elements to EU but I still think EU will always benefit those who progress in the system than someone with great RL PK skills and little time in EU. If EU was a MMOFPS then I would expect a totally different game. |
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![]() "Free will, it is a bitch" John Milton - The Devil's Advocate 1997
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#20 | |||||||||
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Dominant
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also, 400 ppl is nice, but EU is a sandbox-game, means it could happen that 1000 or more participants want to battle at once!!! notice that clientside-calculations are a big no-no in a seriuos RCE-game like EU. we will have to wait some years til networking/server is ready to handle 'latency-free real time physics based combat with 1000s of players all calculated on server'.. Quote:
it's a pity to spend that money on a top-notch engine when you know you will not even use half of it's features. to anyone who still wonders why EU choose the CE2, and how many of its features will be used, here is a little hint: it is not about tech-stuff at all. it's about marketing. having the right brand-names on ones webpage does bring clients/players, even if you can't make any use of the technology. i know that one for sure, it's the same in my business.. trux |
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