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Old 03-12-2008, 14:13   #21
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The RPG elements in this farce are laughable...

- Nightwolf
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Old 03-12-2008, 14:14   #22
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well imo in order to port some of those fps skills over, theres not a huge amount that needs to be done... maybe a few more movement controls, duck, lie down etc... it would be nice if things like "jump" actualy made u jump :p etc

but beyond that i dont see what they could do.

the terrain thing is a dream. theres no way MA is gunna go over 2 continents and 2 space stations to remodel the terrain... i just cant see that ever happening... can u imagine how many place ppl would get stuck if suddenly all vegitation was solid

what i would love to see is multiple hitboxes on a avatar... so if u shoot them in the arm u;d get diff dmg and reaction to shooting someone in the head (for example)

but imo in order to pk at a high lvl u need a) decent pk gun, and b) decent pk armor and c) a skilled avatar ... without those it doesnt really matter if u can lie, crouch, sit, etc etc, as ur toast anyway.
pk'ing is a elitist activity in EU an i doubt that will change much in the future.
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Old 03-12-2008, 15:54   #23
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Quote:
Originally Posted by NightwolfAA2k5 View Post
The RPG elements in this farce are laughable...

- Nightwolf
if you refer to 'roleplaying'.. yes, roleplaying in a computergame is not easy..

the term RPG means more than roleplaying though. RPGs are game-systems based on stats and numbers, opposed to other games that are based on player-reaction, strategy or strengh..
so, EU is clearly a RPG.. imo..

Last edited by Trux; 03-12-2008 at 18:42.
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Old 03-12-2008, 22:25   #24
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Old 03-12-2008, 22:48   #25
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Interestingly, long ago, there was a time when there was one little game element that wasn't heavily dependent on skills or gear...boxing in the ring.

Although health points *did* play a factor, it wasn't nearly as important as your abilities as a gamer to predict where your target would be. If you ever played old multiplayer deathmatch games like Quakeworld/Quake 2 on 33.6 or 56K modems against players with high speed internet, you had a HUGE advantage in the ring over other players who didn't, as you were used to leading your target a certain amount or you'd never hit them. Since they (the cable/DSL players) had much less lag than you did on dialup, you had to shoot where you guessed they actually were, not where they appeared to be on your screen.

This was fantastic, because it was the player's actual abilities as a gamer, and not skills, that heavily influenced the outcome of the battle. If you always aimed your punches a little ahead of wherever your opponent was moving, you hit a lot more often than if you just aimed exactly at them. If you could do that while sidestepping and running around (to make yourself harder for them to guess where YOU were going), you could absolutely ruin much higher-skilled opponents...to their great dismay, in many cases.

I'd only played the game a couple months, hardly ever spending time in the boxing ring to boot, before having some run-ins with certain black trench-coat-wearing avatars and was challenged to boxing matches by 5 of their members. One of them beat me but it was a close one; I found out he had practically double my health points. Another one gave me a good fight but I narrowly triumphed. The first three, however, were destroyed and I still had almost half of my health remaining. I "handed out the Hortons", you could say. My previous multiplayer deathmatch-on-dialup real-life skills really gave me an edge, and it was all completely fair.

Subsequent complaints to MA changed all that (I wonder why? Haha!). Now with boxing, as it is with hunting, real-life gaming skills & dexterity & reaction times, etc. have much less of an impact on the outcome.

Ahh those were the days...heh!

Last edited by Coelacanth; 03-12-2008 at 22:55.
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