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Old 03-22-2008, 07:20   #21
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my cornhole enjoys being regularly "serviced" by MA
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Old 03-22-2008, 08:36   #22
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The thing I find interesting about PE(Yes..I will call it Project Entropia until it becomes a universe of more than one planet) is they are always trying to define what it is and what it is not.

"PE is not a game."
"PE is dynamic."
"PE is not gambling."
"PE is free to play."
"PE is a service."

If PE is a service, it still has a ways to go.

Auktuma, you have to apprecite your position and other crafters like you will be almost impossible for anyone joing now to attain. A true "service" should serve everyone equally and allow anyone to do anything. MA has created a glass ceiling with the skill nerfs so there will always be this chasm between older players/ubers and the newer players.

Furthermore, while MA spends time and effort on making us look pretty, they still cannot handle more than a few dozen avatar in an area at a time for events. New content on top of old problems is a golden statue with clay feet. I had read somehwre that someone's perception of PE is that it is in state of constant BETA, and that fits.

While many enjoy the game, many more have and will leave the game becasue of it's harsh realities. Entropia is far from utopia. I know that may be hard to see or hear for those who sit on top of the pyramid, but it is the truth.

Me? I still enjoy PE. I wish my returns were better so I could play it more. However, my aspirations are very simple and I do not fret not owning or looting the best gear in the game. As my expectations are low so are my frustrations, but I may be in the minority.

While MA touts it's enrollment numbers, it doesn't post the number of players active online because it would underscore the vast numbers who have come and gone.

How much better would PE be if all of them stayed? Would the decay generated give MA the capital to buy the server-farm we need to keep the game stable under even the most intense loads? A more vibrant economy due to more peds in the game?

If you wish to define PE, I would say it is a business before it is a service.

I wish everyone could be as happy as you are. If you know anything about the concept of Maslow's Hierachy, your view of the game is surely from the top...while the vast majority are still scrabbling on the bottom. This is no slight to you, this is MA's fault for creating these distances between people, their desires, their dreams, and the realities of their real life and this virtual one...

Sorry..I start preaching there...Happy Easter!
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Old 03-22-2008, 11:17   #23
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I think the main challange for MA is to make EU more like a game, advanture and story. It most have an enviroment thats makes it fun to "play" EU and attract players thats don't play to earn money.

They should make it possible to do more stuff inside EU, like playing sports and games with other avatars, more events and storylines. Everything to make it more appealing for players to play and pay a small fee each month. If EU get stuck in the "play and have a chance to earn money" slogan it will have problems in the future i think. EU needs a more balaced playerbase between play for "fun" and play to earn money players. With a good balance the future for EU is bright.
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Old 03-22-2008, 11:34   #24
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Good post Auc. + rep

and happy holidays to all


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Old 03-22-2008, 12:17   #25
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Once more my dear Auk, very nicely said. Your words always seem to light people way of looking through PE (and life as for myself).

For those like Frigid who still think Auk is always "lucky" and only have good days in PE, please let me say that is not true. Auk, just like many others, has bad days in this game. The thing that makes him a great player is that even loosing, he keeps trying, keeps playing, keeps a positive thought and keeps helping those who deserve it. He doesn't do like many who just cry for bad experiences, bad loots, bad event system, bad this and that.

My interpretation of Auk's words is that we shouldn't be complaining all the time. We play this because we want to. Because we seek something that RL doesn't provide us.

Is money needed to do this? OFC!

Should we all know that when we start playing? OFC! Didn't we all read the EULA?

But that happens with everything in life. People with money can do alot more, but it doesn't mean they are happier, does it?

So, enjoy the game, the fun it provides, the people you have the chance to meet, even those who you don't like. We can learn and get something positive from everyone, if we just look at relationships as growing experiences. And if anything doesn't happen the way you like, sure you should let people know about it, just no need to be agressive. It doesn't help anyone!

My
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Old 03-22-2008, 13:30   #26
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Quote:
Originally Posted by Frigid View Post
The thing I find interesting about PE(Yes..I will call it Project Entropia until it becomes a universe of more than one planet) is they are always trying to define what it is and what it is not.

"PE is not a game."
"PE is dynamic."
"PE is not gambling."
"PE is free to play."
"PE is a service."

If PE is a service, it still has a ways to go.

Auktuma, you have to apprecite your position and other crafters like you will be almost impossible for anyone joing now to attain. A true "service" should serve everyone equally and allow anyone to do anything. MA has created a glass ceiling with the skill nerfs so there will always be this chasm between older players/ubers and the newer players.

Furthermore, while MA spends time and effort on making us look pretty, they still cannot handle more than a few dozen avatar in an area at a time for events. New content on top of old problems is a golden statue with clay feet. I had read somehwre that someone's perception of PE is that it is in state of constant BETA, and that fits.

While many enjoy the game, many more have and will leave the game becasue of it's harsh realities. Entropia is far from utopia. I know that may be hard to see or hear for those who sit on top of the pyramid, but it is the truth.

Me? I still enjoy PE. I wish my returns were better so I could play it more. However, my aspirations are very simple and I do not fret not owning or looting the best gear in the game. As my expectations are low so are my frustrations, but I may be in the minority.

While MA touts it's enrollment numbers, it doesn't post the number of players active online because it would underscore the vast numbers who have come and gone.

How much better would PE be if all of them stayed? Would the decay generated give MA the capital to buy the server-farm we need to keep the game stable under even the most intense loads? A more vibrant economy due to more peds in the game?

If you wish to define PE, I would say it is a business before it is a service.

I wish everyone could be as happy as you are. If you know anything about the concept of Maslow's Hierachy, your view of the game is surely from the top...while the vast majority are still scrabbling on the bottom. This is no slight to you, this is MA's fault for creating these distances between people, their desires, their dreams, and the realities of their real life and this virtual one...

Sorry..I start preaching there...Happy Easter!
well said
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Old 03-23-2008, 09:49   #27
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Brother, hope your lines can be well written in gods book.

Clarividence is needed guys, when we all can see further than our own balley, we will learn more.

Happy easter

Last edited by OgiMini; 03-26-2008 at 13:57.
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Old 03-25-2008, 18:33   #28
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Quote:
Originally Posted by StrategicJasmin View Post
For those like Frigid who still think Auk is always "lucky" and only have good days in PE, please let me say that is not true.
Did I say that? I didn't say that...I know he grinds and grinds and grinds and his "luck" is just getting a good return for his effort. Many people think his globals are pure profit...but a high TT item takes a lot of TT input to craft....L items even moreso. He isn't making Ghost Harnesses from thin air!

My only reference to him having any "advantage" was in reference to him becoming a very skilled, very well-known crafter before the skill nerfs were applied. Crafters following the skill nerf will be hard-pressed to match his skill. Furthermore, his attitude in general to the game and other players, in my opinion, will always set him further ahead.

(PS that is a compliment...I understand that the english language, and my use of it, may cause some confusion as to what my end intention is.)

Trust me. I think part of being a successful crafter and selling your good is NOT being a jerk, and Auktuma, by his words *and* actions (very important) show he is a good guy and an asset to the community.

Ok...all this sunshine-blowing is making me ill...I need to find a Ruskea post or go grief the Entropia Challenge guys to cleans my pallet

Craft on, Auktuma, Craft on!
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Old 03-25-2008, 19:09   #29
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ok so services ?
Is this a legal service ?:

I am skilling and selling my skills to other players, so I make a profit and can continue this great service and players are happy because they dont have to spend tons of hours on training

Proffesion Name? I have no idea how to name it.
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Old 03-25-2008, 19:39   #30
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