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"Entropia Universe is Dynamic ;-)" | About Entropia Universe: Entropia Universe information. |
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#11 | |||||||
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Elite
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From my own perspective I have seen EU evolve into a system where all professions and most actual activity in EU benefit other users. I think MA throws around the term "dynamic" because its a closer fit to what EU has become. The term "balancing" always threw me off of bit but somehow when I read all these articles EU being dynamic makes more sense or at least I understand why its repeated so often. Our market in EU is dynamic for sure. Our avatars? well if you think about it no two avies are exactly alike once they start performing skill based activities in EU. It seems we all get different results and have differing theories not only from each of us being dynamic and unique in real life but just as dynamic and unique in the virtual one as well. Ahhhh I like that Feedback Loop article. It pretty much sums up how I participate and have participated in PE/EU. I can remember getting some really great loot and depositing like a madman trying to gain more skill to use items better to get better loot. Then when loot dried up I played less and more frugal. Reminds me of all my posts about "Risk VS Reward", "action <-> reaction", and "tangible results = happy players which = happy depositors" Hmmmmm its all interesting and I need to give it more thought. I am also going to start keeping a more detailed log adding in such things as my mood compared to the positive and negative aspects of feedback I get from EU. Thanks again for all the posts and information its greatly appreciated. ![]() |
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#12 | ||||||
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Old Alpha
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Aside from the obvious ("dynamic" meaning that it is not a fixed system with a given set of rules), I believe they intend it to mean that even they do not "script" the entire range of experiences within the environment, we script it as players to some extent.
I would compare and contrast this with WoW, where the "rules" are more or less fixed, the environment is more or less static, and although they introduce some variables, the variables themselves are based on rigid behaviors. In EU, these operational aspects are "managed" rather than "coded", and this difference is where the term dynamic is most relevant, in my opinion anyway. Things like social interaction and economic stimulis are not as rule based so much as they are behavior based, and managed/balanced (rather than coded) to provide an environment that encourages continued interest. Note: the definition of "continued interest" above is intended to represent a corporate perspective rather than any individual player perspective, and they are only marginally aligned. (Extra points if you catch the pun) Last edited by Traf Rellik; 04-28-2008 at 20:31.. Reason: Emphasis added |
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We are the forsaken. Our loyalty has been rebuked, our commitment denounced, our efforts deflected. Where adventure and spirit once roamed, we now have monotony. Our most esteemed skills and equipment now sit devoid of charm and value. We pass our time not in the activities we once loved, but in the quiet, desperate search for something to love once again. |
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#13 | |||||||
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Old Alpha
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#16 | ||||||
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Alpha
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EU dynamics is a little bit different from what normal ppl understand when they hear the word "dynamic". I try to put EU dynamics in one sentence:
EU dynamics means that, what we (players) asked yesterday and they (MA) promised today to implement it, they (MA) don't (have to) do it tomorrow (or before v22.47893.345.76). |
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![]() Hunting score: HOFs 26 (8 Ü, 2 A) Globals 600 |
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