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Old 05-14-2008, 00:26   #31
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they would need a new algorithm that compressed data into a krenal which would not create a server meltdown -spock starship enterprise-
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Old 05-14-2008, 01:35   #32
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I'd finally get to be with 2 chicks at the same time....
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Old 05-14-2008, 01:53   #33
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Assuming that EU somehow manages to solve the connection issue, I expect a really really dynamic EU. I expect to be able to log on at anytime (remember I live on the other side of the world and always find EU empty unless I'm up realllllly late lol) and find PA bustling with activity and more TPs crowded with people. Of course I also presume EU will be expanded so there are more locations to go to. I expect that with more income, there will be further expansion of services, maybe more apartments will be released so that furniture can be a common topic (as clothing can be)
And if theres really more planet/server/continents whatever, then hopefully there will be a place where girls like me want to hang out and chat about girly stuff like clothes and shoes
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Old 05-14-2008, 03:29   #34
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You only get 5 million reasonably active players if you work (hard) for them , Considering Entropia is really a Niche title I dunno... I think the servers would be constantly offline and/or so unstable that people will move on, like another game I know ...

Prices would go haywire, the markup on expensive items will go higher than the empire state building Sweat price will go down, Newbs and mid levels will whine and probably leave, or stay and get but****ed some more, etc.

MA Support would have to outsource to keep up with the help requests.


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Old 05-14-2008, 08:52   #35
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Quote:
Originally Posted by aridash View Post
because they dont. they (claim to) have 10 million accounts, different thing. you specficially said active. and they have different geographically hosted parallel systems, not everyone using one single server cluster which is imperative for a single economy.
Yes i know, so it would be inevitable to split the game in small population servers. That's what i meant.

So basically, either the whole infrastructure of the internet changes, or MA will never be able to deal with even 500K active players, all trying to access the game at the same time, with the current molds MA has to sustain the economy and keep a steady hand in it.
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Old 05-14-2008, 09:03   #36
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Quote:
Originally Posted by Jorael View Post
Yes i know, so it would be inevitable to split the game in small population servers. That's what i meant.

So basically, either the whole infrastructure of the internet changes, or MA will never be able to deal with even 500K active players, all trying to access the game at the same time, with the current molds MA has to sustain the economy and keep a steady hand in it.
Problem is not internet in it self , but the server cluster.

Also , from what i know , all game "cut" the cluster in unike zone to reduce problem.EU is the only game i am aware with single auction
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Old 05-14-2008, 10:39   #37
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Quote:
Originally Posted by Etopia View Post
Problem is not internet in it self , but the server cluster.

Also , from what i know , all game "cut" the cluster in unike zone to reduce problem.EU is the only game i am aware with single auction
Second Life has a central database cluster governing the assets and transactions of a single economy in a single virtual world that has undergone tremendous growth over the past two years. (From 160,000 to 13.5 million registered accounts between May 2006 and May 2008).

Granted, alt accounts skew the statistics for number of unique users, but concurrency during peak times is between 60,000 and 70,000 users, and close to half a million users login per month. That has brought stability problems, but they are manageable. Would EU really have to fragment into a set of regional parallel worlds if too many people signed up?

Out of curiosity, is the server > client architecture of Entropia Universe known about? I'd love to read up on it.
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Old 05-14-2008, 11:14   #38
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Quote:
Originally Posted by Deluxe Pepe View Post
Second Life has a central database cluster governing the assets and transactions of a single economy in a single virtual world that has undergone tremendous growth over the past two years. (From 160,000 to 13.5 million registered accounts between May 2006 and May 2008).
But there is no auction in SL , like in many game.
In eve for exemple the auction is regional , but there is auction in all world .Yes you can send money to any player , any time you want , same as chat or many other function.
But no auction like EU.

Quote:
Originally Posted by Deluxe Pepe View Post
Out of curiosity, is the server > client architecture of Entropia Universe known about? I'd love to read up on it.
There is som little info , but not much.
Most info was grab in past from bug experienced in game.
But since last 2 year , most of things are very stable , its very hard to guess on the architecture at all.
And since MA did change their host , they may changed architecture.
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Old 05-14-2008, 11:29   #39
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If EU had +5million active players...

...it would be the miners nightmare!

Imagine 5k players in each dome on CND. oh...wait, I'm sure Neverdie would like it
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Old 05-14-2008, 11:51   #40
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Quote:
Originally Posted by Etopia View Post
But there is no auction in SL , like in many game.
In eve for exemple the auction is regional , but there is auction in all world .Yes you can send money to any player , any time you want , same as chat or many other function.
But no auction like EU.
My point was about its relevance to scaling. Ie. Far more transactions are taking place in SL than EU, and ALL transactions on a single grid are governed by a central database cluster.

So, why would that be such a problem for EU if the registered user count increased exponentially?

Whether those transactions are taking place via an auction or on a player-to-player basis is neither here nor there. In a single virtual world with a central database cluster governing all transactions, I don't see that it makes a difference.

As an aside: There is an auction in SL, but it governs land only, because that is the only commodity provided by LL. However, there are other player run services (example 1, example 2)that undoubtedly put more strain on Linden Lab's asset servers than the EU auction system ever could, given that they list hundreds of thousands of items, the data of which is pulled directly from objects in-world. (The number of items available in the EU Auction is unbelievably tiny by comparison, which makes me wonder even more why scaling would be such a problem.)
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