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#33 | ||||||
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Old Alpha
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Gender:
Ingame: ![]() Soc: CRT
Location: Singapore
EFD: 600.26
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Assuming that EU somehow manages to solve the connection issue, I expect a really really dynamic EU. I expect to be able to log on at anytime (remember I live on the other side of the world and always find EU empty unless I'm up realllllly late lol) and find PA bustling with activity and more TPs crowded with people. Of course I also presume EU will be expanded so there are more locations to go to. I expect that with more income, there will be further expansion of services, maybe more apartments will be released so that furniture can be a common topic (as clothing can be)
And if theres really more planet/server/continents whatever, then hopefully there will be a place where girls like me want to hang out and chat about girly stuff like clothes and shoes ![]() |
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#34 | ||||||
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Stalker
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Gender:
Ingame: ![]() Avatar Name:
Nytewolf Nyteshadow Nordorith Soc: The Knights of Calypso
Location: Australia
EFD: 973.75
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You only get 5 million reasonably active players if you work (hard) for them
, Considering Entropia is really a Niche title I dunno... I think the servers would be constantly offline and/or so unstable that people will move on, like another game I know ...Prices would go haywire, the markup on expensive items will go higher than the empire state building Sweat price will go down, Newbs and mid levels will whine and probably leave, or stay and get but****ed some more, etc.MA Support would have to outsource to keep up with the help requests. EUWNH5MPIMLT... |
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#35 | |||||||
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Soul Keeper
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Quote:
So basically, either the whole infrastructure of the internet changes, or MA will never be able to deal with even 500K active players, all trying to access the game at the same time, with the current molds MA has to sustain the economy and keep a steady hand in it. |
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Easy money can many times end up costing you a fortune.
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#36 | |||||||
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Bitchtropian
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Also , from what i know , all game "cut" the cluster in unike zone to reduce problem.EU is the only game i am aware with single auction ![]() |
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Everyone can get an ATH, proof : I did it |
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#37 | |||||||
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Young
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Granted, alt accounts skew the statistics for number of unique users, but concurrency during peak times is between 60,000 and 70,000 users, and close to half a million users login per month. That has brought stability problems, but they are manageable. Would EU really have to fragment into a set of regional parallel worlds if too many people signed up? Out of curiosity, is the server > client architecture of Entropia Universe known about? I'd love to read up on it. |
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#38 | ||||||||
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Bitchtropian
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In eve for exemple the auction is regional , but there is auction in all world .Yes you can send money to any player , any time you want , same as chat or many other function. But no auction like EU. Quote:
Most info was grab in past from bug experienced in game. But since last 2 year , most of things are very stable , its very hard to guess on the architecture at all. And since MA did change their host , they may changed architecture. |
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#39 | ||||||
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Alpha
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If EU had +5million active players...
...it would be the miners nightmare! Imagine 5k players in each dome on CND. oh...wait, I'm sure Neverdie would like it ![]() |
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Oh arrogant humanity...
Not all that exists is visible to your mortal eyes. Humans are not the supreme rulers of all. You shall know the truth when the time has come. And the promised time is close at hand... |
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#40 | |||||||
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Young
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So, why would that be such a problem for EU if the registered user count increased exponentially? Whether those transactions are taking place via an auction or on a player-to-player basis is neither here nor there. In a single virtual world with a central database cluster governing all transactions, I don't see that it makes a difference. As an aside: There is an auction in SL, but it governs land only, because that is the only commodity provided by LL. However, there are other player run services (example 1, example 2)that undoubtedly put more strain on Linden Lab's asset servers than the EU auction system ever could, given that they list hundreds of thousands of items, the data of which is pulled directly from objects in-world. (The number of items available in the EU Auction is unbelievably tiny by comparison, which makes me wonder even more why scaling would be such a problem.) |
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__________________
Pepe |
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